The Night Shrine
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Title : NPHQ3DM1 - The Night Shrine

Filename : nphq3dm1.pk3
Date of Release : November 17, 2000
Author : Rickard "Nephilim" Edén
Email Address : **email removed**
Homepage : being redesigned. In the meantime: home4.swipnet.se/~w-40978
ICQ : 2166247

Description : The floor layout is based on my last Q2 release, Green Gauntlet. That is, however, the only similarity. The theme is totally different. While there's limited vertical variation, the tactical elements consist of more or less difficult areas to reach, i.e. "you can see it, but not reach it", atleast not without taking a detour. You will see no jumppads or teleporters in this map.
What there is, though, is a lavapit with powerups hovering above it. It will be explained further below. All weapons but the BFG, the Quad is there, aswell as Haste and Regeneration.

The Pit of Powerups: The pitgods have spawned a Quad and Regeneration above their pool of lava. To reach these, you will have to please them. If the fighting is good (or if it's too slow, nobody knows), they will send a platform from the lava, up to the Quad. This usually occurs between every 2 and 4 minutes. To reach the Regen, the gods require a sacrifice. Only when someone is engulfed by their lava will they send up a platform.
Whenever these events occur, the choir of the pit will be heard throughout the level to announce that the gifts are available.

Enjoy.

History : Again, there's been quite some time since my last release, and too much has happened for me to explain (you wouldn't be interested anyway).
I'm very happy and relieved to have been able to get this out...

Other works by Author :
----- Quake 2 Maps -----
Green Gauntlet - Q2DM
Swayer - Q2DM
Zero Kelvin - Q2DM
Where Eagles Dare EV - Q2DM

----- Quake 1 Maps -----
Where Eagles Dare - QDM
Hell, aka Vile - QSP
A Base Beyond - QDM

Additional Credits to : Robert Duffy, for Q3Radiant
the rest of ID, for the Quake trilogy
Brad and Barry Collins, for testing and Constructive Criticism

Known Bugs : There is a small patch floating around in the air, above the yard. It's not visible in the editor, and I have no idea how to get rid of it. Atleast it's not in the way, and not that annoying either.

MapTesters : Brad and Barry Collins

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* Play Information *
Game : Quake 3 Arena
Deathmatch 2-4 Player : Yes
Deathmatch 5-8 : Yes
Deathmatch 8+ : 8 startpoints, but if more want to join in, it's fine by me.
Teamplay : Yes

* How To Make It Work *
Put the pk3 in your /baseq3 directory

* Construction *

Editor(s) used : Q3Radiant

Compile machine : Celeron 400Mhz 128Mb win98.

Build Time : About 2 weeks of brushing, another week of item placement, tweaking and testing.

Compile time : approximately 12 hours, or something.

Legal Stuff And More : What more can i say?
Drop a line and tell me what you think about it.
Tell me if you want to put this map on a server, in a mappack, or on a CD.
Not for commercial use unless i agree on it.

Comments, free stuff : **email removed**
ICQ : 2166247
(c) Rickard Edén

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