Worlds Apart

Released: 2/Dec/2000
* General Details *

Title : MVDM02 - Worlds Apart
Filename : map-mvdm02.pk3
Maps : mvdm02.bsp
Author : Munyul Verminard
Email Address : **email removed**
Website :

Description : This map is what I like to call a "World" rather then a level.
Why? Because in this one "World" you have 3 unique levels, the
reasoning behind the name "Worlds Apart". I created these 3 areas
to be completely independant from the others. The reason why, was
to stop clans from "helping" each other in FFA games.

The Story goes like this. A few years ago I went to a local LAN
where they held a single player quake tournament. The first 2 rounds
in the competition were FFA games and in the map that had been
choosen a particular clan had practiced it to the extent that each
individual member had their designated "camping" area. If they got
killed they tried to get straight back to where the area was and if
they spawned in an area "dominated" by one of their clan members,
the other member would not attempt to kill them, rather allow them
to get away and return to their area. This needless to say, annoyed
me greatly as it was meant to be a Single player tournament (FFA)
rather than a team event!

So, now I have created this "World" and in this World the only way
to travel to another area is by death or a randomly selected area
via one of the personal teleporters (1 in each level). So now the
area you start in is the area where you stand and fight! Well,
Unless you can get one of the personal teleporters or you can always
suicide if you like, but you'd be losing valuable frags, which is
not a good thing! ;)

There are 3 unique areas in this World, a Space map, a Gothic map
and an Industrial type map, a little something for everyone...

* Instructions *

1) Extract map-mvdm02.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
3) The map will be accessable from the menu or type in /map mvdm02 in the console

* Play Information *

Game Type : Free for all (LAN Style)
Players : 6-20.
Bot Support : Yes. But best with human opponents.
Ctf Support : No
Difficulties : No

* Construction *

Base : Original
Editor used : Q3radiant
Computer : P3-700mhz, 256 meg, Windows 98
Compile time : 5hr+ FullVis (light -extra)
Known Bugs : There's missaligned textures in the gothic map! And I don't care!
Build time : on and off for about 3 months.

* Credits *

ID Software for Quake III Arena.
and my locals, Zylar, Freefall and Kinetic for play testing and a special thanks
to Binaryshi ( for his comments and thoughts...

* Legal Stuff *

Authors may NOT use this level as a base to build additional

You MAY distribute this BSP, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file