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Worlds Apart
Munyul Verminard

Added: 6 Dec 2000
* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software * * REQUIRES REGISTERED VERSION OF QUAKE3 ARENA TO PLAY * Released: 2/Dec/2000 ================================================================================= * General Details * Title : MVDM02 - Worlds Apart Filename : map-mvdm02.pk3 Maps : mvdm02.bsp Author : Munyul Verminard Email Address : **email removed** Website : **invalid URL** Description : This map is what I like to call a "World" rather then a level. Why? Because in this one "World" you have 3 unique levels, the reasoning behind the name "Worlds Apart". I created these 3 areas to be completely independant from the others. The reason why, was to stop clans from "helping" each other in FFA games. The Story goes like this. A few years ago I went to a local LAN where they held a single player quake tournament. The first 2 rounds in the competition were FFA games and in the map that had been choosen a particular clan had practiced it to the extent that each individual member had their designated "camping" area. If they got killed they tried to get straight back to where the area was and if they spawned in an area "dominated" by one of their clan members, the other member would not attempt to kill them, rather allow them to get away and return to their area. This needless to say, annoyed me greatly as it was meant to be a Single player tournament (FFA) rather than a team event! So, now I have created this "World" and in this World the only way to travel to another area is by death or a randomly selected area via one of the personal teleporters (1 in each level). So now the area you start in is the area where you stand and fight! Well, Unless you can get one of the personal teleporters or you can always suicide if you like, but you'd be losing valuable frags, which is not a good thing! ;) There are 3 unique areas in this World, a Space map, a Gothic map and an Industrial type map, a little something for everyone... ================================================================================= * Instructions * 1) Extract map-mvdm02.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) The map will be accessable from the menu or type in /map mvdm02 in the console ================================================================================= * Play Information * Game Type : Free for all (LAN Style) Players : 6-20. Bot Support : Yes. But best with human opponents. Ctf Support : No Difficulties : No ================================================================================= * Construction * Base : Original Editor used : Q3radiant Computer : P3-700mhz, 256 meg, Windows 98 Compile time : 5hr+ FullVis (light -extra) Known Bugs : There's missaligned textures in the gothic map! And I don't care! Build time : on and off for about 3 months. ================================================================================= * Credits * ID Software for Quake III Arena. and my locals, Zylar, Freefall and Kinetic for play testing and a special thanks to Binaryshi (**invalid URL**) for his comments and thoughts... ================================================================================= * Legal Stuff * Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
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Theme:
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Bots:
Textures:
Not set
Comments:
7 comments (12.6 yrs ago)
Ranked:
Downloads:
3,844 & 315 LiveViews (daily avg. 0.44)
File:
mvdm02.zip, 2.56 MiB
PK3 date:
11 Dec 2000
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