Space Jam

Date: 2nd of September 2000.
Quake3Arena Map pack.

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title: Space Jam
size: 798k
file: Htourney1.pk3
author: Tony R. Hightower
Quake name: }{ammer
email address: **email removed** _or_ **email removed**
URL: planetquake.com/lvl

description: Map: Htourney1 (Space jam)
A small 1 on 1 space map. Like all my maps I try to keep the action non
stop. The map has very little health and power ups. Its meant to keep the
players moving, and the game at a fast pace. And to also keep someone
from reaching god status where they have unbeliveable amounts of armor.
One thing I really worked on, was to keep the flow smooth, and natural.
When you hit a jump pad, you should be free to relax and aim, and not worry
about where you will land. I think bot play is excellent. You really should
be using "Hurt me plenty" or above. This map was originally a test map, and
when I began to realize how fun it was, I turned it into a real map.
I personally belive it's the most fun you can have for the map to be under
800k, and that is with full bot support!! 4 player ffa, or 2 on 2 will
definetly work on this map, but 4 is about max. It quickly feels
cramped after that.

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play information

skills 0,1,2,3: Yes
Deathmatch: Yes
Tourney: Yes
Team: Yes
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: Yes
new music: no

how to play Place Htourney1.pk3 in your /baseq3/ folder
start quake3arena, start skirmish
and select map from the available
maps. Or bring down console
and type "map Htourney1"

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info

I love to edit, I edited several Q2 maps.
Most never made it to the net, especially my best
one. It still sits here on my HD, it never recieved
the recognition it deserved. :)
Any Mod Authors are welcome to use my maps. Just include
this readme. And give me the credit I deserve.

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construction

base: none
editor: Q3Radiant 2.01 by Id Software
known bugs: none
machine: Athlon 950mhz @ 1007mhz, 256megs PC100 memory, Geforce2 GTS

build time: A couple days!
Compiles in about 1 1/2 minutes!

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thanx to ...

Liu4L1fe: He always beta test's my maps with me, and has started proof
reading my text for errors. LOL!

}{ammer: Me...I worked hard

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Distribution / Copyright / Permissions

Copyright (c) 2000, Tony R. Hightower / }{ammer
All rights reserved.

Anyone who whises to use my maps in a mod,
please do so. Just give me credit. And include this
readme.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Clear