The Kristall Keep

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* LEVEL INFORMATION *
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TITLE : The Kristall Keep
FILENAME : map-qfraggel1.pk3
AUTHOR : Thomas "Q-Fraggel" Creutzenberg
DATE : July, 11th 2000
GAME : Q3A
TYPE : Tourney (recommended), FFA (3-4 Players are good, 6 Player max)
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : www.creutzenberg.de/q-fraggel

ITEMS: 1 shotgun
1 grenade launcher
1 plasmagun
1 rocketlauncher
1 railgun
2 yellow armors
3 armor shards
1 MG ammo
1 SG ammo
1 GL ammo
1 PG ammo
1 RL ammo
1 RG ammo
4 small health
3 health
1 large health
1 megahealth
6 player respawns

NEW TEXTURES : Yes
NEW SHADERS : Yes
NEW SOUNDS : Yes, one eerie kristall atmo pad

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* PLAY INSTRUCTIONS *
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1. Extract "map-qfraggel1.pk3" into your Q****3/baseq3 directory

2. Select from the skirmish menu or type \map qfraggel1 in the console

3. Have fun!


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* TRICK JUMPS *
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There are a lot of useful trick jumps possible ;) (some planned, some not)
I plan to put a demo of some or all trick jumps for download on my homepage.
So check it out! It's coming soon!

Please don't ask me how the trick jumps work, check out the demo, watch closly,
and try yourself!

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* AUTHOR'S NOTES *
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Well, this is my first map. It was build for use in contests, and not for playing against
bots.

When you do use it in a contest feel free to send me a demo of the final battle,
would be very interesting :)

The jumppads to the railgun are alright the way they are. Do you know these eastern films
where the heros jump, stay in air for 10 seconds and battle in flight? That's exactly what
happens here jumping from one side to the other. Very amusing, very interesting.

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* CONSTRUCTION *
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MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant from 1.79 to 2.01
CONSTRUCTION TIME : About three months
BRUSH COUNT : 3245
ENTITY COUNT : 285
KNOWN BUGS : 1) Some kristalls are broken on one side, nothing worked to fix them
(it has something to do with the prt file which has been really big)
but actually you can only see it on one of them ;)
2) Some z-fighting problems
3) Some bot navigation problems (again: architecture. Well, there are no
areas that appear to be solid to the bots.
No item_botroams or info_camp worked to fix it)
But in no way it is less funny to play against bots, actually they
will even surprise you sometimes.

COMPILE MACHINE : Celeron 366 / 128MB RAM
Savage 3D 8MB, don't laugh, it's true

BSP TIME : 1.5 minutes
VIS TIME : 9 hours
LIGHT TIME : 3 hours
BSPC TIME : 1 hour

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* CREDITS *
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Markus "Kenny_McCormick" : For playtesting and critic
Berni "Beane" : For getting me started with this, help and everything else
All my other Friends : For being so patient, now you will see me more often again ;)
Mario "Dante" : For playtesting
Michel "Dangerzone" : For the German tutorials
www.dangerzone.de.st/
Louie "KnightBK" Doulias : For the glass tex (Some kristalls have a modified shader)
www.og-world.com/bkp/
Everybody I missed

id Software : For the game

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* MAKE ME HAPPY :D *
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One of the greatest things would be to see this map on a tourney server in the internet
When this error occurs, please contact me at once ;)

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use parts of this level or the whole level as a base for other levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.
If you want to distribute this level you HAVE TO ASK for my permission.

Clear