.::LvL
Q3A Database
Short Circuit
Tuesday Juli 18th 2000, This is a Quake III Arena - Deatchmatch Level ======= a Level for ID Software's Quake III Arena ======== Map Title : Short Circuit FileName(.pk3) : ShortCircuit.pk3 FileSize(.pk3) : 3.128.280 bytes FileAddress : http://dl.fileplanet.../shortcircuit.zip Map Author : Binaryshi E-Mail : **email removed** HomePage : http://www.planetquake.com/binaryshi ============== Level Information =============== MapTitle : Short Circuit GameType : DeathMatch and Tourney NumberPlayers : 2 - 4 BotPlay : Yes Arena File : Yes; Daemia and Doom Enviroment : A small, tight, space/base level. Added Textures : Only Id's textures, some are resized/slightly modified for this map Added Sky : Xen Nebula by Darc, from http://halflife.lowlife.com/wadfather/ Added Scripts : Modified excisting scripts Added Sounds : No Added Music : No Construction :From scratch. There's a minimum use of curved patches, liking the idea that it allows for easy conversions to other game engines like Quake2, later on. ============== Levels By Binaryshi ================= Quake2 : Area 52 http://dl.fileplanet...naryshi/q2a52.zip Lava Valley http://dl.fileplanet...aryshi/v2ydm1.zip Hit The Bricks http://dl.fileplanet...aryshi/v2ydm2.zip Quake III Arena : RocknRoland http://dl.fileplanet...i/rocknroland.zip Short Circuit http://dl.fileplanet.../shortcircuit.zip =================== Thank You Goes To ===================== http://www.idsoftware.com For creating The Best Games in The World... http://www.qeradiant.com For creating and publishing the Q3Radiant Editor and Q3Map compiler... http://www.quake3world Paul Jaquay http://www.idsoftware.com AstroCreep http://organicfusion.com/astrocrp/ SpoG http://www.planetquake.com/spog For taking the time to explain the answers to questions I'm stuck with. Thank you. http://www.quake3wor.../HTML/006734.html Niptlar http://www.planetquake.com/integral pjw http://xtgl.com/pjw Unitool http://www.quake3hut.com/unitool and snickelfritz, Maleficus, Thrash, korruptive_2001, XedSypher For checking out the beta which I pulished there and then gave me their view which helped me with final touch, and Muny http://www.planetquake.com/munyul For giving me his opinion about an urly beta, and made us LANners very happy in the past with his dozens of Classic Quake Deathmatch Levels. (muny 15 was my favorite). Check out his new site, also for the release of his first Q3A level... Karl Romer, Captain@Godmode, TCBO1, Krogdyr, Roland, Leo, and Exaer (http://quake3.net-games.com) For being ICQ dudes, Friends, Deathmatchers and or Mappers, giving feedback, exchanging ideas, check levels out, having deathmatch fun through online play or sometimes a LANparty ===================== Tech Info ====================== Work Station : Abit BP6, BX, Celeron 400@500, 128 MB RAM, Diamond v770 (TNT2), CTX 19", Windows 98 Editor Used : Q3Radiant 201 Tools : Q3Build Compiler : Q3Map v1.0m (c) 1999 Id Software Inc. ---------------- Compile Output ---------------------- BSP : writing E:\Quake3\baseq3\maps\shortcircuit.prt writing E:\Quake3\baseq3\maps\shortcircuit.bsp 75 seconds elapsed VIS (full) : reading E:\Quake3\baseq3\maps\shortcircuit_51.bsp reading E:\Quake3\baseq3\maps\shortcircuit_51.prt 1673 portalclusters 4253 numportals 5675 numfaces 8506 active portals 3456 hint portals visdatasize:361376 0...1...2...3...4...5...6...7...8...9... (55) 6 average number of passages per leaf 30 MB required passage memory 0...1...2...3...4...5...6...7...8...9... (90) 0...1...2...3...4...5...6...7...8...9... (588) creating leaf vis... Average clusters visible: 252 writing E:\Quake3\baseq3\maps\shortcircuit_51.bsp (12m18s)-> 738.00 seconds elapsed RAD (-extra) : 144 light emitting surfaces 0...1...2...3...4...5...6...7...8...9... (9) 0...1...2...3...4...5...6...7...8...9... (899) writing E:\Quake3\baseq3\m aps\shortcircuit_51.bsp (15m14s)-> 914 seconds elapsed AAS : see "shortcircuit-bspclog.txt" inside shortcircuit.pk3 archive Binaryshi 2000 -------------------------------------------------------------- Quake III Arena 1999 Id Software. All rights reserved. --------------------------------------------------------------
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