This is a Quake III Arena - Deatchmatch Level
======= a Level for ID Software's Quake III Arena ========
Map Title : Short Circuit
FileName(.pk3) : ShortCircuit.pk3
FileSize(.pk3) : 3.128.280 bytes
FileAddress : **invalid URL**
Map Author : Binaryshi
E-Mail : **email removed**
HomePage : **invalid URL**
============== Level Information ===============
MapTitle : Short Circuit
GameType : DeathMatch and Tourney
NumberPlayers : 2 - 4
BotPlay : Yes
Arena File : Yes; Daemia and Doom
Enviroment : A small, tight, space/base level.
Added Textures : Only Id's textures, some are resized/slightly modified for this map
Added Sky : Xen Nebula by Darc, from **invalid URL**
Added Scripts : Modified excisting scripts
Added Sounds : No
Added Music : No
Construction :From scratch. There's a minimum use of curved patches, liking the idea that it allows
for easy conversions to other game engines like Quake2, later on.
============== Levels By Binaryshi =================
Quake2 : Area 52 **invalid URL**
Lava Valley **invalid URL**
Hit The Bricks **invalid URL**
Quake III Arena : RocknRoland **invalid URL**
Short Circuit **invalid URL**
=================== Thank You Goes To =====================
idsoftware.com/ For creating The Best Games in The World...
**invalid URL** For creating and publishing the Q3Radiant Editor and Q3Map compiler...
**invalid URL** Paul Jaquay idsoftware.com/
AstroCreep **invalid URL**
SpoG **invalid URL**
For taking the time to explain the answers to questions I'm stuck with. Thank you.
quake3world.com/forum
Niptlar **invalid URL**
pjw **invalid URL**
Unitool **invalid URL**
and snickelfritz, Maleficus, Thrash, korruptive_2001, XedSypher
For checking out the beta which I pulished there and then gave me their view which helped me with final touch, and
Muny **invalid URL**
For giving me his opinion about an urly beta, and made us LANners very happy in the past with his dozens of Classic Quake
Deathmatch Levels. (muny 15 was my favorite). Check out his new site, also for the release of his first Q3A level...
Karl Romer, Captain@Godmode, TCBO1, Krogdyr, Roland, Leo, and Exaer (**invalid URL**)
For being ICQ dudes, Friends, Deathmatchers and or Mappers,
giving feedback, exchanging ideas, check levels out, having deathmatch fun through online play or sometimes a LANparty
===================== Tech Info ======================
Work Station : Abit BP6, BX, Celeron 400@500, 128 MB RAM, Diamond v770 (TNT2), CTX 19", Windows 98
Editor Used : Q3Radiant 201
Tools : Q3Build
Compiler : Q3Map v1.0m (c) 1999 Id Software Inc.
---------------- Compile Output ----------------------
BSP : writing E:\Quake3\baseq3\maps\shortcircuit.prt
writing E:\Quake3\baseq3\maps\shortcircuit.bsp
75 seconds elapsed
VIS (full) : reading E:\Quake3\baseq3\maps\shortcircuit_51.bsp
reading E:\Quake3\baseq3\maps\shortcircuit_51.prt
1673 portalclusters
4253 numportals
5675 numfaces
8506 active portals
3456 hint portals
visdatasize:361376
0...1...2...3...4...5...6...7...8...9... (55)
6 average number of passages per leaf
30 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (90)
0...1...2...3...4...5...6...7...8...9... (588)
creating leaf vis...
Average clusters visible: 252
writing E:\Quake3\baseq3\maps\shortcircuit_51.bsp
(12m18s)-> 738.00 seconds elapsed
RAD (-extra) : 144 light emitting surfaces
0...1...2...3...4...5...6...7...8...9... (9)
0...1...2...3...4...5...6...7...8...9... (899)
writing E:\Quake3\baseq3\m aps\shortcircuit_51.bsp
(15m14s)-> 914 seconds elapsed
AAS : see "shortcircuit-bspclog.txt" inside shortcircuit.pk3 archive
Binaryshi © 2000
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Quake III Arena © 1999 Id Software. All rights reserved.
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