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Q3A Database
Castle Liear
Date : June/8/2000 VERSION NUMBER : Full version 1.0 =================================================== Title : Castle Liear Filenames : casdm4b1.pk3(shaders, map, Scshot) casdm4pk1.pk3 (Textures) Author : Russell Meakim Jr Aka Castle Email Address : **email removed** =================================================== System Requirements: Medium (For a good FPS) this map has allot of High res textures that are alomst up to par with S3 textures. (about half as good) And the r_speeds are above ids standards by 2000 in some places. =================================================== Description : Ever wonder about that strange weapon Called the BFG? Ever think about it as this gun that could have been cool but never made the cut due to its cheese. Well I think this map shows that the BFG takes skill and it can in fact be toned down so its not Just spam! This map was Inspired by Unreal, quake 1 dm6, and the quake 3 BFG. Its layout is allot like quake 1 DM 6 except BFGs replace the rocket launchers. The BFGs now only give 5 shots when you grab one and the ammo boxes are worth 5 as well. This is a BFG fest that takes skill not spam! Note: This map is open sorce to any one out there who follows the set guidlines listed in this text file. =================================================== The Basic Idea of most of my levels: If your playing the map that this TXT file is for then you may know that This map is a little different than most maps released because even after this map is fully released as a nonbeta it will still be a ongoing project. I am planing on doing a DM map pack that follows this idea. These maps that I make will be patched and released as new versions just like they were a mod. The Version of the map will be listed in the name. (IE lvldm1b5 means this is the 5th beta version.) I will try to limit the number of versions that get released to very few to make sure that people dont have to many conflicting versions. It should be easy to tell if you dont have the same version just by the name of the map though. You will only need to redownload the map shader and screen shot files for the map itself. The textures sounds and music will be a different pak file that wont be needed to be redownloaded every time you want a new version. that makes new versions a much quicker download =) When these maps reach a point of perfection that I feel is good enough they will be open sorced for anyone in the public to edit. I will release info with the map file so people can see exactly what it was that I did to make my map. Any mod authers out there that Dont have a mapper but want to creat a small map pack for a small mod will have full access to a small list of good levels that they can choose from to work with. I plan to support mod authers with info to help them work with these maps to make them work with there mods. I may even pitch in to make a special version just for your mod. I think that this would be a great Idea for people to start doing to make mods allot easyer to create for quake 3. Open sorced maps can make the scene allot more fun because good mods can have great maps and that can mean more great mods for quake 3. The only bad side of this is all the junky versions of the maps that might get released by newbie level designers. If/When this map goes open sorce I want you to do three things when you release the modified version of the map. 1. Make sure this text is released with the map that gives full cradit to all people who helped ect 2. Never release the new map with the same name and version number. This can cause bad conflicts. 3. Try not to change the Music sound and texture pack that comes with the maps. Instead release the new music textures and sound in a new seperate PK3 file so that people who already have all the old Music textures and sound dont need to redownload the same stuff. (This can allso make your mod MUCH smaller too) =================================================== Additional Credits to : Carnage for His web space and Input. ---snip--snip--- Louie "KnightBK" Doulias Black Knight Productions http://www.og-world.com ---snip--snip--- Thanks for your Cool Lens flare Shader File I used in the map! www.gamedesign.net for Linking me to some Cool web pages to get some Cool textures. I cant remember what place it was that I got the High res Rock textures. I want to give you credit but I cant until I find out who made them! If you see your stuff in this map mail me and I will add you into the credits before the map goes Version 1 ----Snip--snip---- ######################################## # # # VR Magazine's Texture Pack [Revised] # # http://www.vrmagazine.com/index.shtml# # Design and Copyright(C)2000, # # Tom McClure ("Diabolic") # # mailto: **email removed** # # # ######################################## You may use these textures for any purpose, provided this text file is distributed with any/all textures you use or distribute. These textures are exclusive to VRmagazine (www.vrmagazine.com) and as such may not be presented on a website for download. In plain language, don't take advantage of the hard work that went into creating these. Inclusion of this text file credits the author. You are otherwise free to use and enjoy them at will. Any questions or inquiries should be directed to: **email removed** ------Snip---Snip----- thanks allot all of you. =) I think thats every one. If you did help me on this map and your not listed or you would rather not be known then tell me. As you can see I did my best to list every one and everything that helped me with this map so far. =================================================== * Play Information * Players : 2 - 8 New music : no New Graphics : Yes! * Construction * Base : From Scratch Compile times: : 4 hours Editor used : Q3radiant Installation and play : Unzip these (this) file(s) into BASEQ3. =================================================== Version List For this map. =================================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================================== Version Info : Full Version 1.0 Date : June/8/2000 =================================================== Known bugs: : None that I know of Fixed and added in this versio : : Added lots of bot roam Items : BFGs now take longer to respawn : Added a Rocket launcher : quad is now the only power up and it spawns in 2 spots randomly : Updated basic Lay out =================================================== If you find a bug or you just want to give me feed back email me at **email removed** =================================================== =================================================== Version Info : Beta 1 Date : may/5/2000 =================================================== Known bugs: : Needs a little more ambiant sound : One dm start seems to get bots stuck in the wall?! Fixed and added in this versio : : =================================================== If you find a bug or you just want to give me feed back email me at **email removed** =================================================== * Copyright / Permissions * Based on the fact that this map is only the first instalment of several maps that I will make and the fact that it is going to be updated from time to time It would be best for you to ask me before you place this map on a web sight or on a CD. I will most likly say yes to what ever you ask as long as this file is released with it and the BSP itself is unchanged. Since this map will soon be open sorce all mod authers interested in doing a spin off or convertion of my map should email me to tell me what they are going to do. All I am saying is if you plan to do ANYTHING with this map I want you to tell me about it and ask me if it is ok. I may even help you with a newer version if you ask nice enough. =)
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