Infinite Circles & Guttersnipe
--pimap1---------------

================================================================================
* QUAKE III LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Infinite Circles
FILENAME : pimap1.zip
AUTHOR : 3.14159265
DATE : 27/02/2000
TYPE : CTF
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : **invalid URL**

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
A nice, tight CTF map. Low lying dense fog serves as cover for an escaping flag
carrier, with multiple routes in and out allowing an alert defence to head them
off if need be.

This map will happily work in standard Q3CTF, but for best results, we recommend
waiting for the upcoming PiCTF mod - check us out at **invalid URL**.
You never know, you might like it... :)

--------------------------------------------------------------------------------
DEATHMATCH : No
CAPTURE THE FLAG : Yes
SUGGESTED PLAYER LOAD : 8-12

DIFFICULTY SETTINGS : No
NEW TEXTURES : No
NEW SOUNDS : No

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* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Q3radiant
OTHER UTILITIES USED : None

KNOWN BUGS : None

COMPILE MACHINE : PII 400, 128Mb RAM

BSP TIME : 15s
VIS TIME : 75s
light TIME : 2182s

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* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
A few Q2 maps whilst I was working under the name De Raven:

RvnDM1 - Who Stole My Puppy
RvnDM2 - The Rape and Ruin of Angels
RvnCTF1 - Moebian

--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
Place the pk3 file into your baseq3 dir.
You can then select the map as usual from the menu

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id, obviously, and then these guys: (deep breath) Grolsh, M'Hael, BumEggs,
Loonie, Zippy, Assassin, Fate of Nations, Oli, #Bad Guts#, Deadmeat, Jawa,
Catbag, Kneel, Big, Frombehind, Kheldar, Bones, and anyone else I missed...

================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission. Which I will probably give if you
ask nicely.


--pimap2---------------

================================================================================
* QUAKE III LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Guttersnipe
FILENAME : pimap2.zip
AUTHOR : 3.14159265
DATE : 04/03/2000
TYPE : CTF
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : **invalid URL**

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This is a biggie. The scene is damp, flooded corridors that present three main
routes to the central area from the flag, which all cross over and loop round
to give the defence some nice chances to head off potential flag thieves :)

This map will happily work in standard Q3CTF, but for best results, we recommend
waiting for the upcoming PiCTF mod - check us out at **invalid URL**.
You never know, you might like it... :)

--------------------------------------------------------------------------------
DEATHMATCH : No
CAPTURE THE FLAG : Yes
SUGGESTED PLAYER LOAD : 10-16

DIFFICULTY SETTINGS : No
NEW TEXTURES : No
NEW SOUNDS : No

//There are no "new" textures, but I have used some of the ones from Zoid's map
//pack that came out a short while after the release of the game. I can't imagine
//any serious CTF player not having that pack, but I've included the required
//textures and shaderlist just in case. I don't think he'll mind, as long as I give
//him his due, here :)

--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Q3radiant
OTHER UTILITIES USED : None

KNOWN BUGS : None

COMPILE MACHINE : Celery 466, 128Mb RAM

BSP TIME : 43s
VIS TIME : 2151s
light TIME : 1298s

--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
A few Q2 maps whilst I was working under the name De Raven:

RvnDM1 - Who Stole My Puppy
RvnDM2 - The Rape and Ruin of Angels
RvnCTF1 - Moebian

And for Q3:

PiMap1 - Infinite Circles

--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
Place the pk3 file into your baseq3 dir.
You can then select the map as usual from the menu

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id, obviously, and then these guys: (deep breath) Grolsh, M'Hael, BumEggs,
Loonie, Zippy, Assassin, Fate of Nations, Oli, #Bad Guts#, Deadmeat, Jawa,
Catbag, Kneel, Big, Frombehind, Kheldar, Bones, FuckMuppet, and anyone else
I missed...

Also Zoid, for being just generally great :)

================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission. Which I will probably give if you
ask nicely.

Clear