title: Skeeter's Folly
email address: **email removed**
description: large flatish spacemap good for
2-12 players. This map has been
tested and refined for gameplay
in a LAN environment. Game dynamic
changes with different player counts.
skills 0,1,2,3: no
tourney: tough, but better than dm17
deathmatch: small to medium, best with 3-10 players
Bot File (aas): yes
new sounds: no
new graphics: no
new music: no
how to play place SkeetersFolly.pk3 in your /baseq3/ folder
select ffa maps list
select SkeetersFolly from the maps list
proceed through menus as with standard Q3A maps
This is my first serious Q3A map. Gameplay has been
heavily tested and refined in a LAN environment. With fewer players
the map centers on the rail gun, though camping on the
rail decks is usually fatal due to the plasma gun platform
above. The BFG was the most recent addition, and seems
to have balanced out the rail. The map opens up with more players.
A fast map that is extremely difficult to control.
editor: Q3Radiant 179 by Id Software
known bugs: The rail deck return accelerator pads will
sometimes launch a player in an odd direction,
usually when strafing against the side of the
accelerator. If anyone knows how to fix this
I'm all ears.
build time: 2 solid weekends, and 3 months of refinement.
thanx to ...
All the guys at Blur for enduring the frustrating
early versions of the map, and for their all the
wonderful criticisms and suggestions.
Distribution / Copyright / Permissions
Copyright (c) 2000 Steve Blackmon, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.