VERSION 2 - BUGS FIXED - Saturday 8th January, 2000
HOM errors fixed
Texture errors fixed
Additional clip brushes added for playability
'Haste' entity removed
Arch structures solidified
Title : Fog in Hell (...say it fast!)
Filename : fognhell.pk3
(includes the following:
Author : Matt Sefton
Email Address : **email removed**
Web : Single Player Quake 2 Level Heaven
Single Player Quake Level Heaven
Description : Quake III Arena deathmatch map designed for 4-5 players
Additional Credits to : id Software for once again stirring my map building loins.
Andrew for help and advice - qw3.gamedesign.net.
Jeff Yost, Carson Utz, Martin Goedtke.
Eutectic in particular for his extremely detailed and very helpful
explanations of the bugs in the first version of this map.
All the people who responded positively to the first version of
this map and sent bug reports, screenshots, etc.
Other Levels by Author :
PHOENIX (Heretic II - deathmatch only)
INFILTRATE : SUBJUGATE : ELIMINATE (Quake II - single player)
ARGONAUT (Quake - deathmatch only)
JAWBREAKER (Quake - single player)
ARCANE (Quake - single player)
THE LOST WORLD (Quake - single player)
THE UNDERWORLD (Quake - single player)
EVILWORLD 1 (Quake - single player)
EVIL TWIN (Doom 1 - single player)
* Construction *
Base : New level from scratch.
Editor used : Q3Radiant
Build time : 10 days on and off.
Compile machine : PII 266, 64mb RAM, Voodoo II.
Q3Map compile time : 28 minutes 48 seconds (fullvis, light -extra)
Bot .aas file included? : Yes
* How to play this pk3 file *
1. Put fognhell.pk3 directly into your 'baseq3' directory under your Quake III Arena directory.
2. Start Q3, enter 'map fognhell' at the console (no quotes).
THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES.
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO **email removed**
This file or any derivative works thereof, may not be sold or redistributed for profit
in any way without express written permission of the author. This includes,
but is not limited to, mass archival as on a cd-rom and inclusion in commercially
published compilations (books and/or magazines).
You are free to copy this file for personal use, or to make it available for
redistribution in its electronic format, provided that:
(1) it remains wholly unedited and unmodified,
(2) no fee or compensation is charged for copies of or access to this
(3) this copyright notice and the following disclaimer remain attached.
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies tend to 'net scrape' and then profit
from the work of others without obtaining
Copyright ©2000 Matt Sefton
All rights reserved.