March 21, 2000
Filename : fs_dm2.pk3
Size : 1395 kB
Title : ET Experience
MapFilename : fs_dm2.bsp
Author : Arjen "Firestarter" van der Veen
Email Address : **email removed**
Map Type : FFA 4 to 6 with bot support
Map description : Large open space map.
You snipers are really gonna like this map! It's very open with 8 platforms connected with jumppads and 4 platforms above them, lined up as 2 rings. The central platform is the most actionpacked part of the map, as everyone tries to get the railgun located in the center. If you succeed in getting the railgun get to the outerring where the slugs are. The best place to kill anyone is the higher "ring", where the armor is. From there you can rail anyone, anywhere.
If you really hate snipers you should get the rocketlauncher and the quad damage. Then you can kick the snipers arses from the higher ring. Anyone going for the railgun should be a easy target.
Also included: 2 sounds from Quake II (still going strong and kicking ass!!)
A few modified textures
Flares (LOTS 'O FLARES !!)
Single stage shaders to improve performance while keeping the quality high
An id-logo (captured from the intro)
Thanks to : id software, for creating kickass games!!
Special Thanks : Sindicate (Tjabbe ;) for motivating me.
My dad, for supplying a P3 550 :)
***** Construction *****
Base : New level from scratch
Editor used : Q3Radiant v1.81
Programs used : Q3map, BSPC, PSP 6.0
Known Bugs : None? Can't be! Tell me!
Build Time : ? maybe 2 days contructing and 2 weeks fucking around ?
Compile machine : P3 550 / 64 MB RAM / Savage4 pro+ 32 MB RAM
Compile Times : BSP 12 secs; FASTVIS 175 secs; LIGHT 785 secs
***** Usage *****
1. put the pk3 in your baseq3 directory
2. run Q3A and select FS_DM2 ("ET Experience") in the menu
***** Copyright / Permissions *****
Quake III Arena is a registered trademark of id Software, Inc.
You may distribute this map FREELY via internet, provided you include this .TXT file and leave the zip-archive intact with no modifications. If you would like to use this map in any other way, please contact me via e-mail. If you let me know, give me credit and a free copy of whatever you're making, I'll probably give you the permission to include my map.