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Area 15 - Nvidia Bunker
Casey

Added: 5 Jul 2021
Area 15 - Nvidia Bunker - by - Casey This is a high polygon demonstration Level built specificlly for Nvidia. It has been built completely from scratch, and was built with a 5 week deadline to be ready for GDC 2000 (March 8th, 2000). ================================================================ Title : Area 15 - Nvidia Bunker Date : Mar/05/2000 Filename : nv15.pk3 Author : Casey Email Address : **email removed** Description : Simple layout 'Tourney sized' map using 'Base' style textures and architecture Additional Credits to : Zoid, he saved the day by helping me out when I had four days left to finish the level, and had completly burnt myself out. Chris Donahue and Nick Triantos at NVIDIA for giving me the opportunity to make this map.id software for always being there for us with a cutting edge game and a rocket launcher, and the movie "The Forbidden Planet" <circa 1956> for the inspiration for the power plant room. All the testers and Demo participants: Pluto, TikTok, Deltan, ShoWtiMe, MadDog, Hyper, Zoid. ================================================================ - Play Information - Players : 2 to 8. Bots : Yes Weapons : No BFG, No Railgun. Armor : 1 red, 1 yellow Ammo : indeedilly. Health : as required. Demo : included is one DM demo, intended to act as a killer timdemo, except in this case the level itself is the killer, way more so than the demo DM action. The demo is named 'nv15demo' and runs for aproximately 40 seconds at realtime speed. >>>>>>>>TO PLAY THIS MAP<<<<<<<< Put the nv15.pk3 file into your baseq3 directory, and type "\map nv15" at the console. - Construction - Base : From scratch Editor(s) used : Q3Radiant Additional Tools : Q3map. Known Bugs : I didn't have time to kill all the 'sparklies', turn off 'Fastsky' and you shouldn't see them (there is no sky anyway). Build Time : 4 caffine soaked weeks, night and day and night and day. Textures used : Base style Compile machine : Athlon 750 with 256 MEGS, Quadro 64meg DDR, running Windows 2000 q3map BSP Time : 4 minutes q3map Vis Time : 1 hour q3map Light Time : 17 hours (normal) - 60 hours -extra bspc Time : 35 minutes Brushes : 9111 Entities : 1500 - Copyright / Permissions - Contact **email removed** for copyright/redistribution information.
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4 comments (4.03 yrs ago)
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604 & 568 LiveViews (daily avg. 0.61)
File:
nv15.zip, 5.46 MiB
PK3 date:
6 Mar 2000
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