Q3A Database
Coriolis Storm (v2)
- File Information -------------------------------------------------------- 04.10.2000 --- Title : Coriolis Storm Filename : lun3dm1.pk3 Author : Lunaran Email Address : **email removed** Web Site : Visit http://lunaran.fragland.net Previous Releases : lun2dm1 - The Gridlock, Q2DM westfront - Westfront Facility, HLDM complex - The Complex, Q2DM Installation : To install, simply unzip and place lun3dm1.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The map should now be accessible via the Multiplayer menu or by typing "\map lun3dm1" at the console without the quotes. Pak File Contents : maps/lun3dm1.bsp /lun3dm1.aas : scripts/lun3dm1.arena /lun3dm1.shader : textures/lundesert/cgrate2_lglow.jpg /grass1.tga /lborder12fx.jpg /lclang_ow.tga /lconcrete_ow.tga /ld_eagle.tga /lddirt1.jpg /ldsand1.jpg /llight5.jpg /llight5blend.jpg /lun_grill1.tga /lun_grill1glow.jpg /luncanvas1.tga /lundessky1.jpg /lunmetsupport4.tga /lunredrock.jpg /scrub1.tga /scrub2.tga /scrub3.tga : sounds/lundesert/pump3.wav /l_hum1.wav /boid1.wav /boid2.wav : levelshots/lun3dm1.jpg Mad Phat Shoutouts to ma homies on the hill, 'cuz they be hella fly (aka acknowledgements) : That other Biff, id, the rest of the guys at the QBoard, Steve Purcell, Paul Jaquays, Mr. "What hell kinda name is Klesk? I'm suing!" Kesk, Frank Herbert, and Kevin Richards. Great Beta Testers : than, Kanaeda, Killer, Johnny, Alcatraz, Maniac, Bad Karma, Tarrant, Biff Debris, pjw, cyBeAr, [IF]Gonad - Play Information ----------------------------------------------------------------------- Description : It used to be a military installation and listening outpost, years ago when the Third Republic still existed. Stuck on the edge of known space on a nameless ball of sand, supply shipments and radio messages grew longer between until they ceased altogether. The damned crew of the outpost clung to dry, hungry, hopeless life as long as they could ... The empty base now lies eroded and dilapidated. : This map is NOT supposed to actually _be_ set on Arrakis. Inspiration actually came from the desert episode of Starcraft: Brood War. : Music has been added, but only as an option. The music isn't new, but is track #9 from Aliens vs Predator. Some people don't like to play with music, and would probably not be happy downloading a huge file just to delete it, so the music is instead only available as a SEPARATE FILE. In order to hear the music, you have to download lun3dm1.wav from my site (http://lunaran.fragland.net) or somewhere else on the rare chance it gets mirrored, or rip it yourself if you have the game as well. Lun3dm1.wav must be placed in baseq3/music/. : You can also put whatever music you want in that directory and name it lun3dm1.wav, and I won't stop you. :) Player Base : Free-For-All, Teamplay Default Bots : Phobos, Hossman, Major, Klesk, Sarge Number of Players : 3-8 Best Player Load : 4-5 Item Load : 4 SGs, RL, RG, PG, LG, GL, 2 YAs, RA, 4 Gold Healths, alternating Quad/Haste. - Revision History ----------------------------------------------------------------------- 04.10.2000 : "Point Release." Botplay entities repaired. Minor architectural and visual bugs fixed (a few overlapping brushes/z-fighting, HOM). Locational markers added for teamplay. Tiny details added here and there. Text file added to pak file to ensure it stays with the pak during autodownloads. Music keyvalue added to lun3dm1.bsp, pointing to music/lun3dm1.wav. : Release 2 also denoted by a small "V2" in the bottom left corner of the preview picture (levelshots/lun3dm1.jpg). 03.13.2000 : Original Release. - Construction --------------------------------------------------------------------------- Base : New level from scratch Texture Scheme : Arrakeen (rust and dust) Construction Time : ~96 hours over 80 days Prefabs Used : None Average R_Speeds : 6500 world, entities, no players Worst Case R_Speeds : 8000 world, entities, no players Editor(s) used : QERadiant Known Issues : Quake3 produces t-junction cracks ("sparklies") on many curved surfaces, as well as on all the trim where the fog volume intersects a surface. Later point releases of Quake3 should have fixed those errors, which is the impression I was led to believe, but they apparently haven't. The errors do not affect gameplay, they just look nasty. : The author did his best to try and keep some consistency in lighting between r_overBrightBits 0 and 1. It should look tolerable either way now. : At startup, the message "Could not find music/lun3dm1.wav" might be displayed. This only occurs if you haven't chosen to download the separate music file. - Compilation ---------------------------------------------------------------------------- Q3Map BSP Time : 1 minute, 30 seconds Q3Map VIS Time : 34 minutes, 10 seconds Q3Map LIGHT Time : 70 minutes, 30 seconds Lighting Params : -extra BSPC AAS Time : 7 minutes, 0 seconds Compile Computer : PII 300mhz, 128 megs of RAM, Win98 - Copyright / Permissions ---------------------------------------------------------------- Authors May Not decompile the BSP as a base to build additional levels. Make your own damned maps. Authors may use the included custom textures & shaders, or modifications thereof, provided they give note of such in an attached readme. Also be sure to use directories and filenames different than those in lun3dm1.pk3, or else you run the risk of having both maps excluded from pure servers. You MAY distribute this pak file and/or its contents by any electronic means, provided you leave the contents unaltered and include this text file, also unaltered. This file may not be commercially exploited in any way. ,=======================================================================, | -- "CORIOLIS STORM: any major sandstorm on Arrakis where winds across | | the open flatlands are amplified by the planet's own revolutionary | | motion to reach speeds up to 700 kilometers per hour." | '======================================================================='
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