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Lighttower and Lighttower_V2
Martinus

Release date: in the hot summer of 2017. Quake3Arena (or OpenArena, or any games which can run this) level. ============================================================ Title: Lighttower and Lighttower_V2 File: q3map_lighttower.pk3 Author: Martinus Email address: **email removed** URL: lvlworld.com/author/Martinus Description: Small maps for fast rounds with 4-6 bots massacre. ============================================================ Play information Tourney: yes Deathmatch: yes (suggest 4 or 6 players) Team deathmatch: yes CTF: no Bot File (aas): yes other: 101% yes! This pk3 is full of others! (whatever this means) new sounds: yes new graphics: yes new music: no How to play: place q3map_lighttower.pk3 in your /baseq3/ folder start quake3 hit ~ type \map lighttower OR lighttower_v2 type \addbot <botname> <skill> hit ~ (to clear the console) OR select lighttower OR lighttower_v2 from the skrimish menu ============================================================ Info Lighttower is a building in the middle of a lava filled ocean with a light beacon rotating on it. The building is filled with traps. I meant this map for multiplayer. You can play with bots too, but watching them to killing themselves is not that fun. With your friends would be a different story I assure. Lighttower_V2 is the same like Lighttower but without the traps and different item placement (regular arena maybe?). I meant this to player versus bot matches. It was the hardest part of the map to make the bots play properly (or nearly porperly). For bigger challenge, play against OpenArena bots, in OpenArena! Trust me. ============================================================ Construction base: none editors: GTKRadiant Audacity Gimp Notepad WinRar QToolkit Totalcommander Q3ASE Q3map2 Irfanview Engines: (I used them for testings) Quake 3 Arena / Team Arena (idsoftware.com/) Open Arena (www.openarena.ws) Quake 3 Excessive dawn (**invalid URL**) IOQuake3 (www.ioquake3.org) Texture and sound sources: www.freesound.org www.textures.com www.google.com **invalid URL** (not working anymore but here is another one www.moddb.com/mods...ck-guide/addons) Original skybox from Hipshot - Grimmnight. Modified version by Martinus - Hellnight. know bugs: visual and engine bugs (the outside lava make some texture like the floating jumppads disappear, and on Lighttower map the light indicators wont do the proper lights and Idk why). Sometimes the light beacon stuck and wont rotating. Sometimes this makes teleportating corpses. Yep... teleportating corpses! Oh and the /noclip console command is broken on the maps. Makes you teleportating. Funny... I bet you will try or already tried it! ;) No toasters allowed to play this map! build time: couple of weeks ============================================================ Thanks to ... Everyone who plays and likes my map. Hope you enjoy it! ... oh yer and Tigger-oN, cause ..::LvL just rules!!!!!! ============================================================ Distribution / Copyright / Permissions Copyright (c) 2017 Martinus. All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
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3 comments (8.43 yrs ago)
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Downloads:
1,265 & 22 LiveViews (daily avg. 0.39)
File:
q3map_lighttower.zip, 33.47 MiB
PK3 date:
14 Jun 2017
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