.::LvL
Q3A Database
Nijoo CTF Base
Release date: 31st of Dec 1999.
Quake3Arena DM/Tourney level.

============================================================
Title: Nijoo CTF Base
File: nijoo.pk3
Author: Gazerbeam
Email address: **email removed**
URL: None
Description: Short map for Capture the Flag (CTF) gametype.

============================================================
Play information:

A Quake III Arena CTF Map
30 player spawns
4 Rocket Launcher
4 Lightning Gun
4 Plasma Gun
4 Grenade Launcher
4 Shotgun
2 Yellow armor
Some Jump pads will launch toward 2 seperate destinations

How to play: place nijoo.pk3 in your /baseq3/ folder
start quake3
hit ~
type \g_gametype 4 |Enter|
type \map nijoo |Enter|
type \addbot <botname> <skill> |Enter|

hit ~ (to clear the console)

OR select Nijoo from the skrimish/game type
Capture the Flag menu
============================================================
Info

Never published any maps officially. This would be the first, but I have tested it with 6 - 10 players. It's a short map from end to end so gameplay is pretty fast. Space map, asteroid training base was the concept. I made this map sometime about 2004-2005, may have been earlier than that.

Q3A level editing is great, can't wait to see some of the
crazy stuff ppl come up with

============================================================
Construction

base: New
editor: GTKRadiant 1.4 by Id Software and Loki Software
other progs: Quake III Arena
know bugs: none known
build time: about 2 months of spare time

============================================================
Thanks to ... The Amazing Carmack

specifically I used a harlequin_sky skybox by Justin Fisher, thank you J.F. Justin's website is gone now i believe, here is a link to a gamespy database of his work [crinity.planethalf...om/skyspace.htm]
also I used some of the Threewave (q3w) team decal shaders, thank you guys very much. Paul Jaquays. I also used a (Matt Breit) Lunaran texture and haxed it to my purposes, I did include the original texture as thanks, it's the quake2 logo....I added a skull to center and made a red colored copy. Here's Matts website [www.lunaran.com/maps.php] <---some quake 2 singleplayer missions there! I made the tile floor texture, inspired by map OSP dm8.

LvL, Map-Center, Burial-Grounds, Doom3world, Splash Damage among many others indirectly helped me learn to make maps. Ahhh yes, QERadiant.com and shaderlab for the GREAT tools that support so many different games. //////I Love My Q3map2 --- thanks ydnar///////// right.

... oh yer and Tigger-oN, cause ..::LvL just rules!!!!!!

============================================================
Distribution / Copyright / Permissions

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.

============================================================

Context menu

For options and more

OK, Got it