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Audiorum
Martinus

Added: 8 Nov 2016
Audiorum V3.5 and Audiorum : Echo Station Quake 3 Arena FFA / TDM / Tourney levels ============================================================ Title: Audiorum V3.5 File: audiorum_v35.bsp Author: Martinus Email address: **email removed** URL: lvlworld.com/author/Martinus Description: A sound tech tower in the middle of a lake built by concrete and iron using mostly the vertical aspects or dimensions. ============================================================ Play information Tourney: yes Deathmatch: 2-4 player is good Team deathmatch: yes CTF: yes (see below) Bot File (aas): yes new sounds: yes new graphics: yes new music: no (but it would be cool...) ------------------------------------------------------------ About the CTF function of the map...: The CTF just... not works in the regular ways on this map... with bots. To score, you have to reach the top of the tower. The bots will not see any flags because concretely there's no flag what they could reach and you can't tell them to go to the top of the map to get points. So then they sometimes just standing and watching (and in rare moments they score a point). The CTF on this map is for multiplayer OR you can play against a ton of bots who tries to stop you... maybe... ============================================================ Title: Audiorum : Echo Station File: audiorum_es.bsp Author: Martinus Email address: **email removed** URL: lvlworld.com/author/Martinus Description: A small sound tech station in somewhere of the ocean built by concrete and iron where you start with no ammo, and the placed weapons or ammo boxes have lesser amount of ammo bringing to the map some "challenge". ============================================================ Play information Tourney: yes Deathmatch: 2-4 player is good Team deathmatch: yes (2v2 is awesome!!!) CTF: no Bot File (aas): yes new sounds: yes new graphics: yes new music: no ============================================================ How to play: place q3map_audiorum.pk3 in your /baseq3/ folder start quake3 hit ~ type \g_gametype 0-4 (0 - Singple player, 1 - Tournament, 2 - Free for all, 3 - Team Deathmatch, 4 - Capture the Flag) type \map audiorum_v35 or audiorum_es type \addbot <botname> <skill> hit ~ (to clear the console) OR select forttown / forttown_og from the skrimish menu You have to increase com_hunkmegs in console by /com_hunkmegs 128 or 256 or higher if it's necessary. ============================================================ Info These maps are my very first tech themed levels. I know these are not a reactors or power plants or factory etc... Everyone making these kind of maps as tech maps, but I wanted something different, so I made a sound / audio tower and a station with big speakers and satellites, beacuse I wanted to show you something unusuall with different style of course. ============================================================ Some personal thoughs: I have to tell you, I'm a bit pissed at this game and Q3map2 because fo their limits... Tons and tons of stuffs I had for these maps what I had to cut off from the maps because of the errors (and more errors) or the never ending compiling times (or in-game lagg)... It's really frustrating and it's take away the spirit to make maps for this game from me... I really really really like making maps especially with Radiant and I don't know what to do now... I know Quake 3 is old game, but I like it and it has the most amazing map editor. That would be awesome if I could find another game which has nearly the same editor(s) and atmosphere like Quake 3. ============================================================ Construction base: none editors and sources: GTKRadiant Q3ASE Q3map2 Gimp IrfanView Audacity Total Commander WinRar Quake Toolkit Quake 3 Arena IOQuake www.ioquake3.org www.freesound.org www.textures.com www.google.com know bugs: No missing textures or sounds. Maps have all the compiling stages. Bots play well. Etc... so I can say there's no bugs. (maybe some lagg on really old computers) Don't try to run this on a 486 computer with DOS or on your Super Nintendo Entertainment System! :D build time: about 2-3 months of spare time. I don't know... ============================================================ Thanks to ... ...for those who made these awesome programs which helped me to made these two maps. ...for my computer who assisted in the map compiling and building without boiling itself. ...for those who will play and enjoy my maps. ...for lvlworld who will (I hope) post my maps. ============================================================ Distribution / Copyright / Permissions Copyright (c) 2016 Martinus All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
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8 comments (6.87 yrs ago)
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2,055 & 36 LiveViews (daily avg. 0.58)
File:
q3map_audiorum.zip, 36.94 MiB
PK3 date:
3 Aug 2016
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