Core Gravity Drive

Date : 08/05/2016
Filename : akutatourney5.pk3
MapName : Core Gravity Drive
Author : AKUTA
Email : **email removed**

Website :

Description : Futuristic human exploration spaceship that has the ability
: to fold space-time. Map inspired by movie: Event Horizon
: Not exactly like the ship in the movie, but similiar.
: Gravity Drive does not have three magnetic rings but only two
: because I found three interfered with gameplay.
: Custom skybox built by: AKUTA
: Fast paced tourney map designed for strategic gameplay.
: FFA with just a few players is okay, but meant for tourney play.
: Good vertical gameplay, good flow, and connectivity.
: Bots play ok
: This will be the last map I make for Quake 3 Arena. Farewell.

Credits : ID Software ; Kevin Johnstone (Rorshach) for his awesome texture sets
: Raven ; Yves Allaire (Evil Lair) for a couple of his e6 textures
: DaEngineer for a portal texture
: Gtk-Radiant
: Sincere apologies for anyone I forgot to mention.

Maps :AKUTATOURNEY ---Centrifuge
:AKUTATOURNEY4---Military Complex
:AKUTATOURNEY5---Core Gravity Drive

:All can be obtained at my website:


Base : New level made from scratch, textures from Rorshach, ID Software, and Raven. : Custom skybox was built by me (the author) using pictures of the universe.
Textures : Kevin Johnstone (Rorshach) for his texture sets.
: DaEngineer for one portal texture
: Raven-Quake 4 textures
: Evil Lair (Yves Allaire) and ID Software of course.

Editor : Gtk-Radiant
Bugs : None.
Build Time : 1 week
Compile Time : 8 minutes
Music : Yes
Sounds : Yes
Bot Support : Yes
Application : Tourney**2-4 players max
Weapons : Shotgun ; Grenade Launcher ; Rocket Launcher ; Lightning Gun : Railgun ; Plasma Gun

***Copyright / Permissions***

Quake 3 Arena is a registered trademark of ID Software, INC. and several textures
created by them is used on this map. This map also incorporates textures from
Kevin Johnstone (Rorshach), Yves Allaire (Evil Lair), Raven (Q4 textures), and one portal texture from DaEngineer. The skybox was created solely by the author.

You may distribute this map FREELY via internet, provided
you include this TXT (readme) file and leave the archive intact with no modifications.
If you would like to use this map in any other way,
please contact me via email: **email removed** or reach me at

Special Gratitude: ID Software, because without your game this would not exist.