.::LvL
Q3A Database
  Jackal
by fKd
================================================================================ * QUAKE III ARENA LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Jackal FILENAME : q3dmp29.pk3 AUTHOR : Peter "fKd" Ward e-Mail : **email removed** HOMEPAGE : no home page DATE : 24/4/2016 GAME PLAY TYPE : FFA Tourney -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- Small DM map for Mapcore contest 2015. Had fun with it. Happy 15th birthday Q3! enjoy :) -------------------------------------------------------------------------------- DEATHMATCH : 6 Player Respawn Points SUGGESTED PLAYER LOAD : 2-4 BOTS : Doom Grunt -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- EDITORS USED : GTKradient 1.5 UTILITIES USED : Winrar, Q3Map2 Toolz, Notepad KNOWN BUGS : Will see after some testing ;) 1: 18/11/14 Lighting was too dark, added an ambient light level of 8 with the color from skybox to give a little tint. (Thanks Hipshot) 2: 19/11/14 Falling damage was brought up as an issue, i've worked through it and think i've got something working. You do need to learn how to get about without getting hurt but i think it works. Also switched the lg and the ra... still not 100% on this move. more playtesting will tell. (Thanks Hipshot & Pat Howard) 3: 26/11/14 Added more ledges and a bit more polish. Changed the arching door trasitions to use nothing but patches. Seems to be better from a lighting perspective. Did i mention that polygonoffest is the best surfaceparm ever? lol 4: 31/12/14 Swapped out the brick for concrete. Switched out the Statues (They were weird in this map hah) Got rid of the RG and moved the RA to its ledge. Added another YA. Thats about it :) 5: 3/1/15 Tonnes of changes thanks to some amazing feedback from AEon over at quake3world.com. Thanks heaps man! 6: 7/1/15 More mucking about.New Weapon pads for the lg and rl. Moved the lg back a bit and reworked the windows in the side rooms. Fixed up a bunch of other misc stuff. 7: 24/5/16 One last tidy up before release. ------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS OR INFORMATION * -------------------------------------------------------------------------------- Just dump q3dmp29.pk3 into your baseq3 directory. Type /map q3dmp29 in the console. Or go to skirmish->ffa/Torney and select q3dmp29. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Ydnar : Q3MAP2 (www.shaderlab.com) Hipshot : Amazing Skybox and some others (www.zfight.com) Phantazm : Super kickass textures. (http://www.phantazm11.com) Cityy : You guessed it, more textures (http://www.cityyz.de) Tabun : Great decals (http://www.tabun.nl) Yves Allaire : Nice dark texture (http://evillair.net/v3) Sock : Sock industrial textures (www.simonoc.co.uk) Lunaran : Computer textures (http://lunaran.com/) AEon : Great feedback! (Where did your website go?) And of course Id software -------------------------------------------------------------------------------- * THANKS * -------------------------------------------------------------------------------- Mapcore, Jess, Piggly Wiggly, All the folks who entered the comp. GG all! -------------------------------------------------------------------------------- * COPYRIGHT/PERMISSIONS * Copyright 2016 by Peter "fKd" Ward. All rights reserved. This package may only be distributed by means of electronic transfer, free of any charge to the recipient, and may not be modified in any way. All the files included in the original package must remain intact and unmodified. This package may not be distributed on any CD-ROM without the prior, explicit written consent of Peter "fKd" Ward.
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