Opposing Teams
Quake III: Team Arena level
Title: Opposing Teams
Author: CZghost
Modification: Team Arena
Gametypes: CTF, OneFlag CTF, Overload, Harvester
Original author: PaN61
About level: Made from level Opposing Force BETA 2 release
Player loads: Space level for 3v3, 4v4
Textures used: ID Software's modified textures by PaN61
ID Software's original textures
Models used: Neutral spawnpad by me (vortex texture modified ID texture)
Skybox used: Nebula 2 by ID Software
How to play:

# Unzip the map-czq3p61ctf1.zip (If you have directly PK3, just skip)
# Place map-czq3p61ctf1.pk3 into your /missionpack folder (Team Arena installation)
# Select way you're matching:
## Open up console by hitting ~ on keyboard
## Type "/g_gametype #typenumber" without quotes (select one of these numbers)
### 4 - CTF
### 5 - Oneflag CTF
### 6 - Overload
### 7 - Harvester
## Press Enter
## Type "/map czq3p61ctf1" OR "/devmap czq3p61ctf1" (for cheats use) without quotes
## Press Enter
## Select your team
## Add some bots (with console or by GUI - your opinition)
## Enjoy game ;)
# OR
## Hover the button PLAY
## Select Start Server
## Choose one of gametypes there written:
### Capture The Flag
### OneFlag CTF
### Overload
### Harvester
## Select map "Opposing Teams" (or "CZQ3P61CTF1" if have longnames dissabled)
## Select some bots to play
## Hit the fight button
## Select your team
## Enjoy game ;)
Map construction:

Editor: GTK Radiant 1.5 by ID Software
Map base: Opposing Force by PaN61
Model editor: MilkShape 3D
Compiler GUI: Q3Map2Toolz by Lanzelot (GUI) & Hr.O (program code)
BSP compiler: q3map2.5.10 by ydnar
AAS compiler: bspc 2.1h by MrElusive
Compile time: BSP - 13 s
VIS - 35 s
LIGHT - 2 min 55 s
BSPC - 1 min 41 s
Editing time: 7 days
Permissions / Disclaimer:

Original release of level (Opposing Force by PaN61) has been used as source for this map.
You should ask PaN61 to edit his level because THIS release is closed and more edits are unavaible.

Thank you, CZghost

Release Date: 14th/April/2012 (BETA 2)
Quake3Arena CTF level.
General Information

Title: Opposing Force
File(s): p61ctf1.pk3
Author: PaN61
Email Address: **email removed**
Level No.: 1st Level
Description: A Large sized map. Good for 4vs4 or
5vs5 matches. Possibly even 6vs6
resulting from the size. Anything lower
than 4vs4 would tend to the direction
of emptyness to the maps gameplay aspect.

Play Information

Free For All: No
Team Deathmatch: No
Tournament: No
Capture The Flag: Yes
Bot File (.aas): Yes (Optimized)
Other: No
New Sounds: No
New Graphics: Yes (Modified ID Software Textures).*
New Music: No
New Models: No

How To Play: Place p61ctf1.pk3 in your /baseq3/ folder
Start Quake 3 Arena
Press ~
Type /map p61ctf1
Type /addbot <botname> <skill>
Press ~ (To clear the console)

OR select p61ctf1 from the skirmish menu

* Modified ID Software textures to CTF coloured ones.
Textures are available in my P61CTF1 CTF Texture Set.

Construction Information

Base: From Scratch*
Editor(s): GTKRadiant 1.5.0
Other Programs: Q3ASE 1.5.3, Q3map2 2.5.16, 7-zip 4.47, Notepad, Photoshop 7.0
Build Time: Around 14 weeks
Brush Count: 2679 Brushes
Entity Count: 237 Entities
Known Bugs: Bots rarely go for Red Armor.
Compile Machine: 1.5GHz Intel Pentium M, 512MB of RAM
Compile Time: 27262 seconds (Total)
-bsp: 10 seconds
-vis: 122 seconds
-light: 27101 seconds
.aas: 29 seconds

* .map file is included within the .pk3.

Special Thanks To...

ID Software for Quake 3 Arena
Bert Peers for Q3ASE
ydnar for Q3map2
The Radiant Community for GTKRadiant
Adobe for Photoshop

Quake 3 World: www.quake3world.com/
..::LvL: lvlworld.com/

My beta testing and technical support team at Quake 3 World
and ..::LvL.

Anyone else whom I may have forgotten.

Copyright / Permissions / Distribution

Copyright (C) 2012 PaN61, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

You may distribute this level via electronic means in its
current state, at no charge to the recipent(s). It must contain
this .txt file without any modifications. Under no circumstances
will this level be distributed on CD-ROM without prior written