Q3A Database
You'll Shoot Your Eye Out
- LUN3DM5: File Information ----------------------------------------------- 02.05.2012 --- Title : You'll Shoot Your Eye Out Filename : lun3dm5.pk3 Version : 2 Authors : Matt "Lunaran" Breit | Andrew "KungFuSquirrel" Weldon Email Address : **email removed** | **email removed** Web Sites : www.lunaran.com | www.button-masher.net Installation : To install, simply unzip and place lun3dm5.pk3 in your baseq3 directory wherever you installed Quake3:Arena. The map should now be accessible via the Multiplayer menu or by typing "\map lun3dm5" at the console without the quotes. Acknowledgements : WViperW, Sock, pjw and Scampie for regular feedback (ie admonishment to throw away my awful early layouts) : Johnny Law, Joe "tombstone" Swinbank, Nate "twtw" Overman, Vomit, Blender81, and kungfusquirrel for live fire exercises : Sock for putting me onto the secret hacky method to compile simple AAS files for complicated maps - Play Information ----------------------------------------------------------------------- Player Base : Designed for Tournament, but works with up to 5. Item Load : 2 SGs, 2 RLs, LG, PG, YA, RA, MH. CPMA Version Notes : While playable in CPMA, there is no special CPMA version included. Nobody would PLAY a CPMA version of this, because it's a space map and void deaths are just totally not a CPMA thing. That said, this map is a total joy to soar around in with CPMA's altered friction, air control, and acceleration, even if it's wholly unsuited for a tournament. I tested the map locally by flying around in CPMA, and when it came time to test the map publicly in VQ3 it was like driving a dump truck on ice. (into the void.) : AAS is included, and as of this version (2) actually behave in their normal, mostly not-impressive manner. They cannot make most of the jumps, opting to hop suicidally into the void, but when their path doesn't take them across such insurmountable perils they do navigate and behave roughly like you've come to expect. I painstakingly selected a set of bots that are least prone to cliff diving via a rather dull and sadistic empirical grudge match, so if you're looking for the "full" experience, go with the default recommended set in the create game dialog. - Construction --------------------------------------------------------------------------- Textures : 4 Brushes : 12,600 Average R_Speeds : Six digits. Your fancy modern computer can handle it. Editor(s) used : QERadiant 202, Adobe Photoshop 7, Alias Maya 2008, Python Birds : 0 - Copyright / Permissions ---------------------------------------------------------------- * You MAY: - Use the included custom textures & shaders, or modifications thereof, provided you give note of such in an attached readme (and please let me know). Also be sure to use directories and filenames different than those in lun3dm5.pk3. - Distribute this pak file and/or its contents by any ELECTRONIC means, provided you leave the contents unaltered and include this text file, also unaltered. * You MAY NOT: - Decompile or reproduce the BSP as a base to build additional levels. Make your own damned maps. - Commercially exploit this file or its contents in any way. - Distribute this pak file and/or its contents on any HARD MEDIA whatsoever, including but not limited to magazine coverdisks or level compilations, without prior consent of and negotiation with the author. ,================================================, | | | "I want a Red Ryder carbine action two- | | hundred shot range model air rifle!" | | | '================================================'
Context menu

For options and more

OK, Got it