You'll Shoot Your Eye Out
- LUN3DM5: File Information ----------------------------------------------- 02.05.2012 ---
Title : You'll Shoot Your Eye Out
Filename : lun3dm5.pk3
Version : 2
Authors : Matt "Lunaran" Breit | Andrew "KungFuSquirrel" Weldon
Email Address : **email removed** | **email removed**
Web Sites : www.lunaran.com | www.button-masher.net
Installation : To install, simply unzip and place lun3dm5.pk3 in your baseq3
directory wherever you installed Quake3:Arena. The map should now
be accessible via the Multiplayer menu or by typing "\map lun3dm5"
at the console without the quotes.
Acknowledgements : WViperW, Sock, pjw and Scampie for regular feedback (ie admonishment
to throw away my awful early layouts)
: Johnny Law, Joe "tombstone" Swinbank, Nate "twtw" Overman, Vomit,
Blender81, and kungfusquirrel for live fire exercises
: Sock for putting me onto the secret hacky method to compile simple
AAS files for complicated maps

- Play Information -----------------------------------------------------------------------
Player Base : Designed for Tournament, but works with up to 5.
Item Load : 2 SGs, 2 RLs, LG, PG, YA, RA, MH.
CPMA Version Notes : While playable in CPMA, there is no special CPMA version included.
Nobody would PLAY a CPMA version of this, because it's a space map
and void deaths are just totally not a CPMA thing. That said, this
map is a total joy to soar around in with CPMA's altered friction,
air control, and acceleration, even if it's wholly unsuited for a
tournament. I tested the map locally by flying around in CPMA, and
when it came time to test the map publicly in VQ3 it was like
driving a dump truck on ice. (into the void.)
: AAS is included, and as of this version (2) actually behave in
their normal, mostly not-impressive manner. They cannot make most
of the jumps, opting to hop suicidally into the void, but when
their path doesn't take them across such insurmountable perils they
do navigate and behave roughly like you've come to expect. I
painstakingly selected a set of bots that are least prone to cliff
diving via a rather dull and sadistic empirical grudge match, so
if you're looking for the "full" experience, go with the default
recommended set in the create game dialog.

- Construction ---------------------------------------------------------------------------
Textures : 4
Brushes : 12,600
Average R_Speeds : Six digits. Your fancy modern computer can handle it.
Editor(s) used : QERadiant 202, Adobe Photoshop 7, Alias Maya 2008, Python
Birds : 0

- Copyright / Permissions ----------------------------------------------------------------

* You MAY:
- Use the included custom textures & shaders, or modifications thereof, provided you give
note of such in an attached readme (and please let me know). Also be sure to use directories
and filenames different than those in lun3dm5.pk3.
- Distribute this pak file and/or its contents by any ELECTRONIC means, provided you leave
the contents unaltered and include this text file, also unaltered.

* You MAY NOT:
- Decompile or reproduce the BSP as a base to build additional levels. Make your own damned
maps.
- Commercially exploit this file or its contents in any way.
- Distribute this pak file and/or its contents on any HARD MEDIA whatsoever, including but not
limited to magazine coverdisks or level compilations, without prior consent of and negotiation
with the author.

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| "I want a Red Ryder carbine action two- |
| hundred shot range model air rifle!" |
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