Carmack Fortress
´╗┐Release date: 7th of Oct 2011.
Quake3Arena EP level.

title: Carmack Fortress
file: krep1.pk3
author: deQer

My gift to you. Over 140 hours of work--and believe me, at
the 80 hour mark I was thinking whether to continue or not;
I had stopped a few times. But, each time someone spoke
about EntityPlus and looking for maps--it motivated me to
continue and finish this once and for all. So, even though
I made this for myself--I've partially made it for you as
well. So, enjoy. Feel free to donate some money if you
enjoyed the adventure i've scripted in this map.

This map was all about the scripting.

When I saw some of the entities that EntityPlus was adding,
I immediately came up with ideas of what I could do with
those entities. Many ideas came from other games as well,
such as: MM2, and Z64.

For example, in MM2 I liked the idea of facing off against
a boss in a trapped room with music. Also, the idea of
acquiring/equipping the new weapon the boss had. In Z64,
I liked the idea of the camera cutscenes when you activate
a button because the camera cutscene would show you what
happened--what door opened, where door opened, etc.

There are four secrets:
1) near the start. must shoot.
2) beginning of stage 2. must shoot.
3) locked platform. must see.
4) vents. must shoot.

I dare you to complete this campaign with 0 deaths,
or complete it on hard.

play information

tourney: no
deathmatch: no
team deathmatch: no
CTF: no
EP: yes
bots (AAS): yes
locations: no
objectives: yes
other: no
new sounds: yes
new graphics: yes
new music: yes

how to play: place krep1.pk3 in your /EntityPlus/ folder
start quake3.exe +set sv_pure 0 +set fs_game entityplus +set g_gametype 8 +map krep1

OR select krep1 from the New Game menu.


base: Fresh
editor: GTK Radiant v1.4
know bugs: none known
project time: 140 hours
compile pc: AMD Phenom II X4 840 @ 3.20 GHz /w 8GB RAM
compile time: BSP ? secs
VIS ? secs
LIGHT ? secs
AAS ? secs

thanx to ...

Distribution / Copyright / Permissions

Copyright (c) 2011 deQer
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO