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Q3A Database
Carmack Fortress
´╗┐Release date: 7th of Oct 2011. Quake3Arena EP level. ============================================================ title: Carmack Fortress file: krep1.pk3 author: Ryan "deQer" Briscall email address: ryan at bport dot ca URL: http://www.ryanbriscall.com/ description: My gift to you. Over 140 hours of work--and believe me, at the 80 hour mark I was thinking whether to continue or not; I had stopped a few times. But, each time someone spoke about EntityPlus and looking for maps--it motivated me to continue and finish this once and for all. So, even though I made this for myself--I've partially made it for you as well. So, enjoy. Feel free to donate some money if you enjoyed the adventure i've scripted in this map. This map was all about the scripting. When I saw some of the entities that EntityPlus was adding, I immediately came up with ideas of what I could do with those entities. Many ideas came from other games as well, such as: MM2, and Z64. For example, in MM2 I liked the idea of facing off against a boss in a trapped room with music. Also, the idea of acquiring/equipping the new weapon the boss had. In Z64, I liked the idea of the camera cutscenes when you activate a button because the camera cutscene would show you what happened--what door opened, where door opened, etc. There are four secrets: 1) near the start. must shoot. 2) beginning of stage 2. must shoot. 3) locked platform. must see. 4) vents. must shoot. I dare you to complete this campaign with 0 deaths, or complete it on hard. ============================================================ play information tourney: no deathmatch: no team deathmatch: no CTF: no EP: yes bots (AAS): yes locations: no objectives: yes other: no new sounds: yes new graphics: yes new music: yes how to play: place krep1.pk3 in your /EntityPlus/ folder start quake3.exe +set sv_pure 0 +set fs_game entityplus +set g_gametype 8 +map krep1 OR select krep1 from the New Game menu. ============================================================ info ============================================================ construction base: Fresh editor: GTK Radiant v1.4 know bugs: none known project time: 140 hours compile pc: AMD Phenom II X4 840 @ 3.20 GHz /w 8GB RAM compile time: BSP ? secs VIS ? secs LIGHT ? secs AAS ? secs ============================================================ thanx to ... ============================================================ Distribution / Copyright / Permissions Copyright (c) 2011 Ryan Briscall, ryan at bport dot ca All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
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