Credits go to: : id Software for creating Quake III Arena,
Loki for GTKRadiant, The guys from
Quake3World's levelediting forum, and Clan
CFS for beta testing.
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* Construction *
Computer : AMD TBird-C 1.2GHz 256MB RAM
Editor(s) used : GTKradiant TA beta, Q3Toolkit for compiling
Build Time : About 3 months on and off
Compile time BSP: 113 sec.
VIS: 1064 sec.
Light -extra: 10813 sec.
BSPC: 260 sec.
Known Bugs : -console error - Ammo_slugs not reachable by bots. I
couldn't get this fixed, and the slugs are definately
reachable (at least by human players).
-RSpeeds are good throughout the map (4-5k), but when
standing on the ledge in the red or bluebase while facing
the entrance RSpeeds peak at 9-10k. I know this is a bit
high (although med. to high-end systems won't have a problem
with this), but lowering the speeds would mean I should
redesign a significant part of both bases. I didn't felt
like doing that, partly because I want to move on to a next
map. It's something I will keep in mind in future work, though.
This map is hosted at The Engines of Creation - **invalid URL**
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This map is ©2001 RJL and may only be distributed by electronic means
(e.a. Internet or BBS). Please don't copy this map or parts of it
without my permission.