The Omnipresent Eye
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"The Omnipresent Eye" - For Quake III Arena (Deathmatch + Team Deathmatch)
by Lloyd Morris

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Type: Location Based DM
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Title: THE OMNIPRESENT EYE
Filenames: lloydmdm1.pk3, lloydmdm1.txt
Author: Lloyd Morris
Address: **email removed**

Previous Levels: Aftrshok (Half-Life)
Escape Reality(Half-Life)
+ Numerous Half-Life SP levels for Midas (as yet unreleased)
+ Levels (unreleased) for many games between doom and Q3A.

Description: Set in a citadel overlooked by the Omnipresent Eye.
Broken down into different types of area: Stacked rooms, open courtyard,
tall sniping tower and huge arena style room inhabited by the eye.

The level contains many user activated traps. Here is an explanation
of their use:

Tower lowest level looking glass -> Fires multiple rockets at the walkway,
above the courtyard, where the regen is.
Tower second level looking glass -> Fires plasma at the BFG cage.
Tower third level looking glass -> Shows the view from the giant eye. Also
fires rockets and plasma.
Tower fourth level looking glass -> Drops the water level in the pool in the
eye room. This will trap players caught
in the pool for a few seconds.
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Additional Credits:

Beta Testers: Andy Driscoll (aka Will Smith - Quake3World)- beta tester + advertising dept
Gef
Kerensa Morris - who beat me 20-4 in testing
KnightMB
Nephilim_Goth
Gwilym Morris and everyone at King Of The Jungle LTD

Thanks also to: Paul Jaquays and Kenneth Scott (and everyone else at id).
Robert Duffy
William Morris - Paintings in lava room top floor.
@
Abhoth
Assembler Maniac
Autolycus (at Valve)
Bob's Rent A Cow
Blue Calx
Cartman2000
chiQ
claudec
crackerjack
Coriolis
Cornelius
Debugger
Duhard
Dur
dylan-d
{EGO}Strike
e_T
FragHamster
Fragwish
fricker
Gaia
Gauntalus
Gila
Gladdis
GodHand
GrafxMan
-Harlequin-
INS@NE
J.Frost
Jim
JL
keditok
Kelendral
klous
Lanzelot
Lard
Loc
Looser
LordWislem
Lyer007
mac
magic^mushroom
Maj
Malaclypse
Mankind
mkelly
MogWaEE
Mr B Ginner
MrG
Mr.Hankey
MyStErIoUs DrAgOn
Obliterate69-1
Partisan
Pheroz
RedLick
RupTuRE
Sir.fragalot
Shi mo fo
Shmitz
slater
snickel fritz
spaceman3
spiike
SPoG
Stingray70
Storyteller
Suicide20
Sul
Thorazine Shuffle
Timeburn
TS183
tupacaveli
Tyrant[MRC]
unitool
UV-Slinger
Valacar
Viet
xgalaxy
Yonax
Zarathustra1
Z_Buffer
Zero Tolerance
ztn
zuggzugg
and everyone else at Quake3World Level Editing for your help.
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Map Instructions:

Unzip LLOYDMDM1.ZIP and place LLOYDMDM1.PK3 into your
Quake3/baseq3/ directory.

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Information:

****Test Machine : PIII 500 256MB RAM TNT + Voodoo2****
**** Compile Machine: PIII 700 256MB RAM TNT2****
**** Recommended Machine: As Q3A specs ****

SP BOT support - Yes (with separate pk3)

Deathmatch - Yes (8-14 Players)

Co-operative - Yes

New Textures - Yes

ITEMS: ALL WEAPON TYPES ARE PRESENT.
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Construction
____________

Base: New level from scratch.
Editor Used: Worldcraft 2.0 and Q3Radiant 181
Known Bugs: None

Compile Machine: PIII-700MHz with 256MB RAM
Total time: 18 hours 45 minutes
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Copyright and Permissions:

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorised to put LLOYDMDM1.PK3 on any CD or distribute
it in any way without Lloyd Morris's permission.

(c) Copyright 2000 Lloyd Morris

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