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Concrete Void
r3tina

================================================================ Title : Concrete Void Filename : rjlctf2.bsp Author : r3tina Email Address : **email removed** Date : 29 March 2002 Version : final (1.0) Description : Medium sized CTF map constructed for Geo Challange II (official site: **invalid URL**). My aim was to create a map with interesting architecture but in a way that the map wouldn't become a "showcase" but actually playable. I've tried to use the allowed 12 textures, in combination with lighting, to build a map which is visually just as interesting as a "full fledged" map. I've included full Team Arena support (Overload, OneFlag, Harvester) with team powerups and a kamikaze. Bots play good, although not very smart (but do they ever?). Credits go to : -EvilLair for the great custom textures. All material textures come from texturepack 8, which can be found on **invalid URL**. I have not altered the textures, except for adding alphachannels to 2 of them. The red and blue team logos come from the same texturepack (and look a hell of a lot better than the old "hammer and lightning") -Thanx to id Software for creating Quake III Arena, Nunuk and Sock for their great initiative, the guys from Quake3World's levelediting forum, and Clan CFS (**invalid URL**) for beta testing. ================================================================= * Construction * Computer : AMD TBird-C 1.2GHz 512MB RAM Editor(s) used : GTKradiant 1.1.1-RC4, QToolkit 1.4, Ydnar's q3map2 Build Time : 3 weeks Known Bugs : The bots do not grab the Quad Damage, because it is suspended. Only if they accidently use the jumppad underneath the Quad will they get it. This is a limitation of the Q3 bots and there was nothing I could do to fix this. Notes : The Quad Damage spawns randomly above the two jumppads in the central area. There are basically two Quad spawnpoints, but only one is used at a time so there will never be two quads in the map at once. Some stats : BSP (-meta) 406 secs. VIS (full) 222 secs. LIGHT (-fast -smooth -extra) 3720 secs. BSPC 964 secs. 13154 brushes in map 1402 entities in map Executing the "rotate" command for one base took aprox. 5 minutes, and crashed Radiant 6 times. The .map file is 8.2MB in size and it took about 2 minutes to open it in Radiant. This map is hosted at The Engines of Creation - **invalid URL** ================================================================= This map is ©2002 RJL and may only be distributed by electronic means (e.a. Internet). Please don't copy this map or parts of it without my permission.
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Textures:
Not set
Comments:
5 comments (7.21 yrs ago)
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Downloads:
2,338 & 408 LiveViews (daily avg. 0.51)
File:
map-rjlctf2.zip, 4.66 MiB
PK3 date:
29 Mar 2002
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