Concrete Void
================================================================
Title : Concrete Void
Filename : rjlctf2.bsp
Author : r3tina
Email Address : **email removed**
Date : 29 March 2002
Version : final (1.0)
Description : Medium sized CTF map constructed for Geo Challange II (official
site: www.planetquake.com/nunuk). My aim was to create a
map with interesting architecture but in a way that the map
wouldn't become a "showcase" but actually playable. I've tried
to use the allowed 12 textures, in combination with lighting, to
build a map which is visually just as interesting as a "full fledged"
map.
I've included full Team Arena support (Overload, OneFlag, Harvester)
with team powerups and a kamikaze. Bots play good, although not very
smart (but do they ever?).

Credits go to :
-EvilLair for the great custom textures. All material textures
come from texturepack 8, which can be found on planetquake.com/hfx.
I have not altered the textures, except for adding alphachannels to 2
of them. The red and blue team logos come from the same texturepack (and
look a hell of a lot better than the old "hammer and lightning")
-Thanx to id Software for creating Quake III Arena, Nunuk and Sock for their
great initiative, the guys from Quake3World's levelediting forum, and Clan
CFS (www.coldfirestrike.com) for beta testing.
=================================================================
* Construction *

Computer : AMD TBird-C 1.2GHz 512MB RAM

Editor(s) used : GTKradiant 1.1.1-RC4, QToolkit 1.4, Ydnar's q3map2

Build Time : 3 weeks

Known Bugs : The bots do not grab the Quad Damage, because it is suspended. Only if
they accidently use the jumppad underneath the Quad will they get it. This
is a limitation of the Q3 bots and there was nothing I could do to fix this.

Notes : The Quad Damage spawns randomly above the two jumppads in the central area. There
are basically two Quad spawnpoints, but only one is used at a time so there will
never be two quads in the map at once.

Some stats : BSP (-meta) 406 secs.
VIS (full) 222 secs.
LIGHT (-fast -smooth -extra) 3720 secs.
BSPC 964 secs.
13154 brushes in map
1402 entities in map
Executing the "rotate" command for one base took aprox. 5 minutes,
and crashed Radiant 6 times.
The .map file is 8.2MB in size and it took about 2 minutes to open it
in Radiant.

This map is hosted at The Engines of Creation - www.planetquake.com/eoc

=================================================================
This map is 2002 RJL and may only be distributed by electronic means
(e.a. Internet). Please don't copy this map or parts of it
without my permission.

Context menu

For options and more

OK, Got it
Clear