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Future Brownie
Fingers

Added: 2 Jan 2000
========================================================================= Title : Future Brownie Release date : Midnight December 31st 1999 - January 1st 2000 Revised with a better portal shader the next day File name : ik3dm1.bsp Author : Iikka "Fingers" Keranen Email Address : **email removed** Map description : My first experiment with Quake3 map building... Actually a semi-conversion of my latest Q2/Q1 map "Farewell to Fudge Brownies", but in a completely different theme. I ran into trouble with all the curves... Seems like Q3 doesn't really like as curvy architecture as we're used to with Quake and Quake2 levels; the texture alignment was damn near impossible, and even when it looks perfect in the editor, the curves don't perfectly blend into the environment in game, resulting in visible seams :-( Anyway, I kind of like this little map... Very non-Quake3-ish theme with smooth and clean gameplay. Supports bots and stuff. Thanks to : id and folks at qboard for shader help ========================================================================= ***** Construction ***** Editor used : Q3Radiant Known Bugs : Q3 seems to occasionally produce seams between curves. :P Build Time : Maybe total of 3 days? Compile machine : p2/350 Compile Times : About a minute ========================================================================= * How to use the .pk3 * copy ik3dm1.pk3 to your baseq3 directory run Q3A, and type "/map ik3dm1" in the console (~ key) * Copyright / Permissions * You're allowed to redistribute this level via electronic media such as Internet, and free of charge. Any commercial use without a permission is prohibited.
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Theme:
Not set
Bots:
Textures:
Not set
Comments:
82 comments (19.8 yrs ago)
Ranked:
Downloads:
10,235 & 464 LiveViews (daily avg. 1.09)
File:
ik3dm1.zip, 303.21 KiB
PK3 date:
1 Jan 2000
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