title: Castle of Peladon
email address: menczel AT mailbox DOT hu
description: A medium size map with a castle theme, mostly open space.
Several levels of platforms, promotes z-axis fighting. Good
for 4-5 FFA or 2on2/3on3 team games. A bit large for 1on1.
team deathmatch: yes
Bot File (aas): yes
new sounds: no
new graphics: yes
new music: no
how to play: place spkdm1.pk3 in your /baseq3/ folder
type /map spkdm1
type /addbot <botname> <skill>
hit ~ (to clear the console)
OR select spkdm1 from the skirmish menu
This is my first map released for Q3A. I have made a couple of UT maps
before. In this map I tried to use lighter pastel colors with a green-blue
tint (UT fashion). I hate the depressing red-brown textures of original
editor: GtkRadiant 1.5
other progs: Q3map2, BSPC, Paint Shop Pro
known bugs: none known
build time: 1 month
thanx to ... Obsidian for useful suggestions about improving
the beta version.
Distribution / Copyright / Permissions
Copyright (c) yyyy Speaker (menczel AT mailbox DOT hu)
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.
Authors MAY use this level as a base to create other levels.
Just give me proper credit.
MAP file: menczel.extra.hu/spkdm1_map.zip