email address: menczel AT mailbox DOT hu
description: Conversion (remake) of the Quake map 'ultrav'
originally written by Escher. The layout of the
map has been retained (except for a few minor
additions). The textures are different. It is
a small map with an Egyptian theme. Gameplay
is fast, no place to hide. Good for 1on1, 2on2
and 3-4 FFA.
team deathmatch: yes
Bot File (aas): yes
new sounds: yes
new graphics: yes
new music: no
how to play: place q3_ultrav.pk3 in your /baseq3/ folder
type /map q3_ultrav
type /addbot <botname> <skill>
hit ~ (to clear the console)
OR select q3_ultrav from the skirmish menu
This was one of my favorite maps way back when Quake ruled. So I thought
it would be a shame not to have a Q3A version. After finishing the map
I found out that Slomoe had already made a conversion. His version is
much closer to the original (actually nearly indistinguishable). My
version has more eye candy and is a bit more spacious.
Slomoe's version can be downloaded from here:
Just in case if you wish to compare the two and decide which one to
play regularly, if at all :-)
base: Quake map 'ultrav' by Escher
editor: GtkRadiant 1.5
other progs: Q3map2, BSPC, Paint Shop Pro
known bugs: none known
thanx to ... foralarx2k3 for a very thorugh review of the beta version
and many suggestions about how to improve it.
Distribution / Copyright / Permissions
Copyright (c) 2008 Speaker (menczel AT mailbox DOT hu)
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.
Authors MAY use this level as a base to create other levels.
Just give me proper credit.
MAP file: menczel.extra.hu/q3_ultrav_map.zip