Q3A Database
"Rocket" Arena
**************************************************************** title : "Rocket" Arena version : 1.0 release date : 26 May 2006 filename : rocketarena.bsp author : remnent email address : **email removed** website : remnent.s5.com **************************************************************** [description] This map is for the www.leveldesign.nl Geocomp4 mapping competition. I really like the 'minima' map that won the geocomp2, and I like to make maps in that style (very simple geometry), so I entered this competition. However, I got an idea to do this map, which is really out of my comfort zone. I wanted an evil scientist lab or alien world with a rocket launch area. I wanted to have a "test-fire" button that would be used to guard the quad. I also wanted the option to actually launch the rocket after a certain time, but didn't see how that would work with gameplay (let alone mapping it). I also wanted see through cargo areas that could be accessed by breaking them to get to the weapons, etc. Somehow with my limited mapping abilities, I was actually able to learn and make these things happen. I am happy that I was able to make those things a reality, but in the end- my abilities and this map are really not good enough to even be in the Geocomp4. I would pull it out, but I hate when a competition ends up with no entries. (I did win a quake mapping comp. because no one else entered...). I also enjoy shooting more than gathering weapons, so the Rocket Arena method of starting with weapons is used, except for the Rail. You can shoot through the chain-link floor, but not through the vertical support trusses. **************************************************************** [installation] Extract the .zip to your /baseq3 directory Hit ~ and type /sv_pure 0 then type /map rocketarena then type /addbot xaero (etc...) **************************************************************** [play information] game : Quake3Arena type : ffa, tourney players : 2-4 recommended bot support : yes [construction] custom shaders : no custom sounds : yes, music done by me: remnent. Song called groover start points : 4 human, 4 bot: each location starts with one type of weapon. weapons :BFG and Grapple are included, but are turned off when playing in "team" mode. custom textures : yes (10 total per the Geocomp4 rules) remnent: (1) h1 (2) s2 (3) s5 (4) s6 baseq3: (5) xsupport2 (6) proto_fence (7) yellow_rustbx12 (8) glass01 (9) lavahell (10) slime1 editor(s) : GtkRadiant 1.4 construct time : on and off for 1.5 months other tools : Paint Shop Pro 5.0 known bugs : can get somewhat stuck at top of stairs between slime tanks. The game also hangs periodically with bots. It used to totally freeze, but I hope that is fixed. The stack of data discs is a button, but doesn't activate anything. [thanks to] Chadly for beta testing **************************************************************** [copyright/permissions] You may distribute this BSP (as if you would...) through any electonic network , ie. internet etc, provided you include this file and leave the archive intact. All other trademarks and trade names are properties of their respective owners. ****************************************************************
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