Q3A Database
Puncture Wound
Release date: October 2005 Quake 3 Arena CPM/DM/Tourney level. ============================================================ title: Puncture Wound file: swarmdm2.pk3 author: swar)v( email address: **email removed** URL: none description: CPM FFA/Tourney map with lots of vertical action ============================================================ play information tourney: yes deathmatch: Small DM (3-4 ppl) team deathmatch: 2v2 I guess CTF: no Bot File (aas): yes - I recommend CPM bots (difficulty 11-100) other: no new sounds: no new graphics: not really new music: no how to play: place swarmdm2.pk3 in your /baseq3/ folder start quake3 hit ~ type \map swarmdm2 OR type \addbot <botname> <skill> hit ~ (to clear the console) OR select swarmdm2 from the skirmish\practice menu ============================================================ info This is the second map I have made while deployed to Iraq with the United States Army. Puncture Wound is a small dual atrium tourney map designed primarily for CPM, though it plays fine in vq3 as well. The gameplay is very vertical and fast thanks to 5 teleporters. Other than the several obvious jumps to grab the RA and MH there are some CPM only trickjumps I've found that are also useful: 1) Double/ramp jump up to the RA from the base of the RA platform. Also use this ramp to get to the next level without actually getting on the RA platform. 2) Double/ramp jump off of the light fixture near the 25h under the PG to get into the RG hallway quickly. 3) Double/ramp jump off the light fixture under the GL. 4) Double jump off the small ledge next to the bouncepad in the MH/YA atrium to bypass the bouncepad. 5) Tele jump out the upper tele to grab them MH 6) Build up speed in the upper YA hallway then double jump out the 50H window above the bouncepad and use air control to land on the RA platform. This looks pretty cool when pulled off =) ============================================================ construction base: none editor: GtkRadiant 1.4 other progs: q3map2 and bspc known bugs: none known build time: about 1 month compile time: about 15 minutes ============================================================ thanks to: stjartmunnen infernis ============================================================ Distribution / Copyright / Permissions Copyright (c) 2005 Alexander "swarM" Headley, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
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