Description : Quake III Arena level designed for CPM
Capture the Flag
~~ OPTIMISED FOR CHALLENGE PROMODE ~~
~ www.promode.org ~
- Play Information -
: Make sure you have Quake III point release 1.32 or later.
: Ensure you have CPMA version 1.31 or later
: Extract map_ninemil-ctf3.pk3 from the zip into quake3/baseq3 folder.
: EITHER Use All Seeing Eye to find a dedicated server running
: the map or play bots. /map ninemil-ctf3
- Level Information -
Game type : ctf
Single Player : Yes
Player load : 4v4(under populated), 5v5, 6v6
Weapons : All bar Grenade Launcher
New Sounds : Yes
New Graphics : Yes (Textures credited below)
New Models : No
- Construction -
Editors used : GtkRadiant v1.5.0
Utilities used : Q3Map2
- Notes -
This map is optimised for CPMA CTF.
My third map aimed at the CPM audience, it also plays well in CCTF, vq3 CTF, CTFS and CPM NTF. Very much a tricker's map, it is less than defender friendly, and a team will only succeed by working together and communicating well. Welcome to the big boys league ;)
- Credits -
: id Software for Quake/Quake2/Quake3/Doom3.
: Swelt, arQon and ix for quality feedback, advice and jack daniels \0/
: Dillinger, Swelt and Minky for hosting various beta builds.
: newborn for his amazing cpmlogo work.
: all in #cpmpickup for their feedback, especially;
...and everyone else I've missed.
: All on the CPM Mapping Forum for feedback
: Threewave Software Inc, esp Casey for use of various Legend textures
: Swelt for use of the nodm12/ctf2 texture set.
: Eviliar for use of the EQ2 texture set.
: The missus for not nagging during the 40 hour build time ;)
- Links -
CPMA Homepage www.promode.org
Author's homepage www.ninemil.com
- Copyright / Permissions -
You may not include or distribute this map in any sort of
commercial product without permission from the author. You may
not mass distribute this level via any non-electronic means,
including but not limited to compact disks, and floppy disks
without permission from the author. gg thx bye.
~~ PLAY MORE PROMODE! ~~