.::LvL
Q3A Database
Shielded CTF
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Basic Information NOTE - Mappers, the .map file is included in the pk3 Inspired in part by PN03 for Nintendo GameCube Final Version -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Title : PN03 - Shielded CTF Author : Greg [skinmaster] Crockatt Release date : October 03 2004 Filename : pn03.pk3 Email Address : (mylastname)@hotmail.com (subj:q3mapping) Note - if placing this txt file online, leave mylastname to avoid spidering of my email please. Webpage : http://www.crockatt.computed.net other : http://ca.leetservers.net -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Play Information -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Game : Quake III Arena CTF (©id software) Map Name : pn03.bsp Bot play : No - Sorry, too many map sides for the bspc. Deathmatch : No IPD Spawns. But it will work. Standard CTF : Yes (5-8 per team) One Flag CTF : No Overload : No Harvester : No How To Play : Place Map Name in your /baseq3/ folder start quake3arena hit ~ enter /g_gametype 4 enter /map "pn03" hit ~ (to hide the console) -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Mapping Info & Construction -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Program : Gtk Radiant 1.4.0 Q3Map2 Other : notepad/Photoshop 7.0 Graphics : yes - ChronosV(Valhalla Entertainment) as well as a concrete by ydnar, dsitinfx.. New textures by yours truly: blue force sheild, red blue/red laser, blue/red laser2 blue laser explode flag base, spawn laserfx, fx2, fx3, fx4 luminglass, sawblade Skybox : yes - Shaderlab 1337 Music: : SonicClangs sc_pn03_22k.wav Sound FX: : SonicClangs Teleporter, spinner and pulse Build Time : about a month - intermittent Compile Time : 1hr~p/c Compile machine : SGI320 - PII400Mhz 384MB RAM, Cobalt OpenGL Motherboard Known Bugs : None yet -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Special Thanks + Other Notes -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Thanks to Schwim, Anonymo, Lenard, SonicClang, Alpharator Voodoochopsticks, mome_rath, ydnar, obsidian, rgoer, kaziganthe, reptile, DisturbedONE, [x]ian, Da*Man, TicToc, AEon, bork[e], Luk1n, seremtan, planB, roughrider, heTruthfulLiar, $NulL, werldhed, Berneyboy, Riddler, Moth, Jazzo, pjw, Fjoggs, vula, yann, mom, [NCN]matrix, and everyone else. Brian Kline (Sonic Clang) 608-220-6978 http://sonicclang.ringdev.com e-mail: sonicclang AT charter.net All of my songs/sounds can be used freely by anyone who wishes to use them. I only ask that this file be included with every copy. Also, if you do use any of my songs/sounds please e-mail me so I can include your level not only on my website, but also in my resume. I apply at large companies, and if your level is on my demo disk you might get a job too! :D So do us both a favor and let me know if you use my stuff. Thanks, -Sonic Clang -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- Distribution / Copyright / Permissions -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- © 2004 Greg [skinmaster] Crockatt, All rights reserved. Pass it around, play on it, but don't sell it please. This level is not made by or supported by id Software. It requires a registered version of QUAKE III ARENA. Quake III Arena is a registered trademark of id Software, Inc. Quake III: Team Arena is a registered trademark of id Software, Inc. Distribute this level as you wish. -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
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