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Q3A Database
Minor Urgency Scenario
========================================================================== * LEVEL INFORMATION * -------------------------------------------------------------------------- Title : Minor Urgency Scenario PK3 Name : rsptn_CTF01.pk3 Author : Jakab "RasputiN" Marton Release Date : April 11th 2004 Game : Quake 3: Arena Type : Capture The Flag File Size : 3.0 MB Email Address : **email removed** Home Page : http://ond.vein.hu/~rasputin Previous Work : NeverSummer Nights [rsptn_FFA01.pk3] PainKiller RMX [rsptn_TRN01.pk3] Kom-Pak-Tek [rsptn_TDM01.pk3] Special Thanks : id Software for kicking major ass Inition ( and eskimo-roll ) for the door texture Thanks to : all the beta testers, of course! Beta Testers : stor!acl, pjw, dONKEY, Inition -------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------- What can I say. It IS gothic. :D The flag rooms are indeed pretty close, so you better work on the defense too. There are two CPMA specific jumps that can come in handy, but they aren't too important so OSP / VQ3 should be just fine. -------------------------------------------------------------------------- * PLAY INFORMATION * -------------------------------------------------------------------------- Game Style : CTF Number Of Players : 2on2 - 3on3 - 4on4 ( this is really frantic though ) Default Bots : Item List : RA YA / MH / RL LG SSG PG RG LG / quad Spawn Tweaks : RL spawns with 5 rockets, GL & RG teamed up -------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------- Base : my creative genius ( yeah right ) New Textures : the door texture by Inition ( and partly eskimo-roll ) Colour Scheme : red / blue ( doh! ) New Models : none New Shaders : kinda New Sounds : none Construction Time : three months so far Average R_Speeds : ~7k Worst R_Speeds : ~12k Geometry Brushes : ~2400 Total Entities : ~630 Point Lights : ~360 Editors Used : GtkRadiant 1.2.11 Other Programs : q3map2 2.5.14 by ydnar / WinAmp Known Issues : midfield is cramped, bots are retarded -------------------------------------------------------------------------- * COMPILATION * -------------------------------------------------------------------------- Q3MAP BSP Time : 14 seconds Q3MAP VIS Time : 4 seconds Q3MAP RAD Time : 360 seconds Extra Lighting : no BSPC Time : 56 seconds AAS Optimized : yes Compile Time : ~7 minutes Compile Machine : AthlonXP 12*166MHZ, 512MB, AIW 9800SE, WinXP Pro -------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------- To hell with this crap. Do whatever you want. Just be sure to notify me if you use this map as a base for another or review it or stuff like that. -------------------------------------------------------------------------- * "Caulk me baby one more time ..." * ==========================================================================
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