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Decidia
wviperw

================================================================================ * QUAKE III ARENA LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Decidia FILENAME : map_wvwq3dm7.pk3 .pk3 CONTENTS : wvwq3dm7.arena wvwq3dm7.shader wvwq3dm7.bsp wvwq3dm7.jpg (lvlshot) ctftree.shader sounds: caw1, caw2, waterfall03 textures: level textures, foghull textures, model textures AUTHOR : Joel "wviperw" McDonald e-Mail : **email removed** HOMEPAGE : **invalid URL** DATE : 08/24/03 GAME PLAY TYPE : FFA -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- An experimental forest level. -------------------------------------------------------------------------------- DEATHMATCH : 15 Player Respawn Points SUGGESTED PLAYER LOAD : a lot BOTS : Anarki Doom Keel Major Sarge WEAPONS : shotgun(2),grenade launcher,rocket launcher, lightning gun(2), plasma gun POWERUPS/ARMOR : YA, RA, MH, QUAD, INVIS -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- EDITORS USED : GTKRadiant v1.2.11 UTILITIES USED : WinZip, PBE, Curry, Q3Map2 Toolz, Notepad Plus, Q3ASE, MilkShape3d KNOWN BUGS : Lighting errors abound in the map unfortunately. Especially on the terrain/ground. Bots may be a bit silly as I basically had to hack up the map to get them to work. COMPILE MACHINE : AMD Duron 700@1000, 256mb PC133 RAM, WinXP, GF4 TI4200, 60gb HD BUILD : BSP=200 sec VIS=20sec LIGHT (patchshadows, filter, super 4, bounce 4, samplesize 4)=too long (9hrs or so on a P4 1.8ghz) BSPC = 100 sec CONSTRUCTION : WAY too long BRUSHES : ~4000 brushes -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Quake III Arena : Kryptonite Quake III Arena : Walk Don't Run Quake III Arena : Geometrica Quake III Arena : Vacant Quake III Arena : Sinking Deeper (RA3 Arena) Quake III Arena : Drift Away Quake III Arena : Concrete Quake III Arena : Under My Skin Quake III Arena : Collide Quake II : The Slayaway Quake II : The Abandon -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS OR INFORMATION * -------------------------------------------------------------------------------- Just extract map_wvwq3dm7.pk3 into your baseq3 directory. Type /map wvwq3dm7 in the console. Or go to skirmish->ffa and select wvwq3dm7. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- PyroFragger : Ctftree model (mailto:**email removed**) Todd Gantzler : Multiplant pack (**invalid URL**) Krischan Makowka : GR_trees.pk3 - .md3, texture, and shader files (**email removed**) Paul Bourke : A ton of nice rock/tree textures that I used. (**invalid URL**) Lunaran : The crow texture/shader/sounds. (www.lunaran.com) Iikka Keränen : The dirt texture. (www.digital-eel.co...rface/files.htm) id software : Q3A, and I modified a few textures to suit the level (idsoftware.com/) My Great Aunt Bob : For never giving up on me :) (**invalid URL** ??) Ydnar : I-LOVE-MY-Q3MAP2, foghull,etc.,etc. (shaderlab.com/q3map2) -------------------------------------------------------------------------------- * THANKS * -------------------------------------------------------------------------------- Cardigan Lunaran pjw sk0re -------------------------------------------------------------------------------- * COPYRIGHT/PERMISSIONS * -------------------------------------------------------------------------------- Copyright (2003) by Joel McDonald. All rights reserved. This package may only be distributed by means of electronic transfer, free of any charge to the recipient, and may not be modified in any way. All the files included in the original package must remain intact and unmodified. This package may not be distributed on any CD-ROM without the prior, explicit written consent of Joel McDonald.
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Comments:
38 comments (155 days ago)
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11,909 & 833 LiveViews (daily avg. 1.52)
File:
wvwq3dm7.zip, 4.46 MiB
PK3 date:
25 Aug 2003
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