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Map Information
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My first map to be completed so I'm kinda still learning. I started constructing this map along while ago, during 2002 christmas holidays and stopped working on it when school started again. I decided to finish it when the holidays started up again. I begain with the idea of a sewer style map with lots of green. It looked to ordinary so I spiced it up by adding a city above and some other mechanical crap. atkq3adm01 may run badly due to my bad construction (something im aware of for my next map), I manage to get around 30 - 50fps. The bots may often drown due to the water passage, this isnt to much of a problem. Considering this is my first map, I am pleased with the visuals of it. This map would be pretty ugly without the help from LDAsh who helped me with my problems, so check out his work.
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Construction
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Base : Urban/Sewer
Compile Machine : AMD Athlon 1.2Ghz, 512mb RAM, Geforce 2 MX400 64mb
Programs : GTK Radiant 1.2.11, Adobe Photoshop 7, Q3SE
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Known Bugs
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-The green in the liquid may turn out blackish if played in fullscreen.
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Credits
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LDAsh (**invalid URL**)
Sam Edwards
ID Software
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Distribution / Copyright / Permissions
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Copyright (c) 2003 Adrian Kurtin, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.