.::LvL
Q3A Database
================================================================ Cooperative Project : MaXimus - Final Version ================================================================ Title: MaXimus BSP name: lsjg_coop_b2.bsp Authors: Lord Squart & David "Jax_Gator" Cherry Release date: October 21, 2002 Email addresses: **email removed** & **email removed** Home pages: http://www.planetquake.com/lordsquart http://www.burial-grounds.com/swamp Game: Quake 3 Arena File size: ~3,500 KB Description: A medium sized deathmatch level (4-8 players). Thanks to: Robert Duffy for GtkRadiant id for the Quake series Pete Parisi for all textures Lunaran for Bird texture The Con Artist for the chandalier model BETA/PLAY TESTING: Burial Ground Forums members Quake3World Forums members Ydnar for Q3MAP2 Bryan and Deiru for the tunes Various friends and cool guyz Previous work : Lord Squart: lsdm1 - Desert Temple lsdm2 - Mustaine Return lsdm3 - Eternal Blue lstourney1 - Four Towers lstourney2 - Temple of Balance lstourney3 - Fallen Fortress lsutmap1 - Hollywood Holocaust Jax_Gator: jaxdm1 - (un-released re-make of Q1 House of Chnton) jaxdm2 - Re-Gib Colesium jaxdm3 - House of Shannara jaxdm4 - Burial Grounds jaxdm5 - Deimos jaxdm6 - Kiss of Death jaxdm7 - Stranglehold - FFA jaxdm8 - Iron and Stone jaxdm9 - Invalid Transmission jaxtourney1 - Stranglehold jaxtourney2 - The Tangled Webs We Weave ================================================================ * MAP Information * New textures: All textures courtesy Pete Parisi except birds (by Lunaran): http://www.badmeat.com http://lunaran.fragland.net/ New sounds: Birds sounds (by Lunaran) New Music : 2 Differents package are available with 2 different tunes by Bryan(**email removed**) and Deiru(**email removed**). Thanks guyz! lsjg_coop_bryan.pk3 ~14.300 Kb lsjg_coop_Deiru.pk3 ~ 8.500 Kb New models: Chandalier courtesy The Con Artist: http://www.quake3house.com ================================================================ * Construction * Base: From scratch Const. time: About 3 months off and on Compile machine: AMD XP 1900+, 512mb RAM Compile time: BSP - 10 seconds VIS - 1 second LIGHT - 16 minutes 27 seconds (-light -patchshadows -super 3 -thresh .5 -filter) Editor used: GtkRadiant v1.2.10 Other programs: Q3 Map Explorer v1.3 Known Bugs: Nothing ... maybe! ================================================================ * Distribution / Copyright / Permissions * Quake III Arena is a registered trademark of id Software, Inc. Any commercial use without permission is prohibited. Authors MAY NOT decompile the BSP as a base to build additional levels. This level may be electronically and Cd/media distributed and it , MUST include this .txt file, and may NOT be modified IN ANY WAY. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the author be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage. ================================================================ End.
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