MaXimus
================================================================
Cooperative Project : MaXimus - Final Version
================================================================

Title: MaXimus
BSP name: lsjg_coop_b2.bsp
Authors: Lord Squart & David "Jax_Gator" Cherry
Release date: October 21, 2002
Email addresses: **email removed** & **email removed**
Home pages: **invalid URL**
**invalid URL**
Game: Quake 3 Arena
File size: ~3,500 KB

Description: A medium sized deathmatch level (4-8 players).

Thanks to: Robert Duffy for GtkRadiant
id for the Quake series
Pete Parisi for all textures
Lunaran for Bird texture
The Con Artist for the chandalier model

BETA/PLAY TESTING: Burial Ground Forums members
Quake3World Forums members
Ydnar for Q3MAP2
Bryan and Deiru for the tunes
Various friends and cool guyz

Previous work :

Lord Squart:

lsdm1 - Desert Temple
lsdm2 - Mustaine Return
lsdm3 - Eternal Blue
lstourney1 - Four Towers
lstourney2 - Temple of Balance
lstourney3 - Fallen Fortress
lsutmap1 - Hollywood Holocaust

Jax_Gator:

jaxdm1 - (un-released re-make of Q1 House of Chnton)
jaxdm2 - Re-Gib Colesium
jaxdm3 - House of Shannara
jaxdm4 - Burial Grounds
jaxdm5 - Deimos
jaxdm6 - Kiss of Death
jaxdm7 - Stranglehold - FFA
jaxdm8 - Iron and Stone
jaxdm9 - Invalid Transmission
jaxtourney1 - Stranglehold
jaxtourney2 - The Tangled Webs We Weave

================================================================

* MAP Information *

New textures: All textures courtesy Pete Parisi except birds (by Lunaran):
**invalid URL**
**invalid URL**
New sounds: Birds sounds (by Lunaran)
New Music : 2 Differents package are available with 2 different tunes
by Bryan(**email removed**) and Deiru(**email removed**). Thanks guyz!
lsjg_coop_bryan.pk3 ~14.300 Kb
lsjg_coop_Deiru.pk3 ~ 8.500 Kb
New models: Chandalier courtesy The Con Artist:
**invalid URL**

================================================================

* Construction *

Base: From scratch
Const. time: About 3 months off and on
Compile machine: AMD XP 1900+, 512mb RAM
Compile time: BSP - 10 seconds
VIS - 1 second
LIGHT - 16 minutes 27 seconds (-light -patchshadows -super 3 -thresh .5 -filter)
Editor used: GtkRadiant v1.2.10
Other programs: Q3 Map Explorer v1.3
Known Bugs: Nothing ... maybe!

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.

This level may be electronically and Cd/media distributed and it , MUST
include this .txt file, and may NOT be modified IN ANY WAY.

Disclaimer:
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.

================================================================

End.

Clear