.::LvL
Q3A Database
X3maps_v1
--------------------------------------------------------------------------------------- PK3 Name : X3maps_v1.pk3 URL : x3maps.gameplayer.org/ Authors : slinki, Jaboby, Techx, Q, RKone, Scrotch, suckmonkey DATE: : 9-30-02 Description : An 8 map pak designed for Threewave(all modes), Alliance(all modes), TA(all modes) --------------------------------------------------------------------------------------- *** INSTALLATION *** 1) Unzip the "x3maps_v1.zip" and place "x3maps_v1.pk3" in your x:\quake3\baseq3\ directory (where x: is the driver letter) 2) Start a Quake 3 Threewave ctf on any ctf map, then go to the console (~). 3) Type "map x3map01" thru "map x3map08" or load the maps through the skirmish menu. * Play Information * Game : Quake 3 (ctf) Threewave, Alliance, TA Single Player : no Deathmatch : sure CTF : Yes * Copyright / Permissions * These levels may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the pk3. Do not edit these maps or use as templates for future maps. All models and textures are property of their respective owners. These level may not be distributed on any commercial CD-ROM without prior, explicit consent from their respective owners. * Credits * thx to everyone at: www.quake3world.com www.nachos.net savage forums Whitezone for test servers. Clan Keen - testing Clan Legion.of.Doom - testing Clan 12PC - testing X3maps mapping team see individual txt files for further credits. **email removed** --------------------------------------------------------------------------------------- Game : Quake 3 (ctf), Threewave CTF Title : IL PONTE Filename : X3map01.bsp PK3 Name : X3maps_v1.pk3 URL : www.thecrust.net Author : Marquis "slinki" Nichol E-mail : **email removed** DATE: : 8-14-02 Description : A medium CTF map. 4 - 8 players each team. --------------------------------------------------------------------------------------- *** INSTALLATION *** 1) Extract "x3maps_v1.pk3" into your x:\quake3\baseq3\ directory (where x: is the driver letter) 2) Start a Quake 3 Alliance CTF or 3wave ctf on any ctf map, then go to the console (~). 3) Type "map x3map01" or load the map through the callvote console. * Play Information * Game : Quake 3 (ctf) Single Player : no Deathmatch : sure CTF : Yes, indeed * Construction * Base : Based on "The Bridge" from LMCTF Q2 Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar Compile Time : 1hr 55min Compile machine : P4 1.8 1gb RAM Xp Pro Known Bugs : none Other Stuff: : "Why was I not born a Roman?" * Copyright / Permissions * This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. Do not edit this map or use as a template for future maps. All models and textures are property of their respective owners. This level may not be distributed on any commercial CD-ROM without prior, explicit consent from Marquis 'slinki' Nichol. * Credits * //Stone Gods Skybox By Techx - www.planetquake.com/techx //q3map2 by ydnar - this took the pain out of compiling //thx to everyone at: //www.quake3world.com //X3maps mapping team //Nachos.net -------------------------------------------- < o > -------------------------------------------- Title : Battle The Bots PK3 Name : x3map02.pk3 BSP name : x3map02.bsp Date : 08/31/2002 Author : Jaboby Email Address : **email removed** Home Page : www.gameplayer.org Additional map info. : Designed for Alliance, Q3ctf, Team Arena and Threewave. All needed textures are included in this pak. Additional Thanks to : Everybody playtesting at www.gameplayer.org, www.nachos.net and www.quake3world.com. The X3map guys: x3maps.gameplayer.org The FaEgS from the Alliance Dev team - www.planetquake.com/alliance/ QKennyQ for his awesome map models: qkennyq.tripod.com/ Previous Work : Actf31 for the Alliance map pak2 - www.planetquake.com/alliance/ -------------------------------------------- < o > -------------------------------------------- Play Information Game : Q3A Bot Match : Yes, aas file included. Spend a LOT of time optimizing the bots! If you play against bots, you should download Alliance: www.planetquake.com/alliance/ or Battle Bots: www.battlebots.com - The standart Q3 bots are stupid and not much fun compared to the ones in Alliance or Q3 Battle Bots. Capture The Flag : Yes, 6-14 players Deathmatch : Yes (I guess) Tourney : No PK3 Information Base : From scratch New Textures : Yes New Shaders : Yes New Sounds : Yes Construction Time : 4-5 months (on / off) number of hrs: Donno! Editor used : Q3Radiant (build 202) and GtkRadiant 1.1 TA Programs : Photoshop and Sound Forge Known Bugs : None Compile Computer : Dual Pentium III 800mhz, 1280 megs of RAM, WinXP, GeForce3 Titanium Compile Program : Q3map 2.3 -------------------------------------------- < o > -------------------------------------------- Copyright/Permissions All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels. You MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks. -------------------------------------------- < o > -------------------------------------------- ================================================================ Title : EarthCore Space Station Date : September 28, 2002 Filename : x3map03.pk3 Author : Techx Email Address : **email removed** Home Page : www.planetquake.com/techx Description : Threewave CTF/CTFS/CCTF/TA Credits : Evil Lair's for his excellent textures! www.planetquake.com/hfx/ Additional Credits to : Kilderean, Ian, Slinkie, and Kn|Dviant for helping out with layout/design. ================================================================ * Play Information * Bot Support : Yes. But they play horribly. This map supports bot play but is intended for humans. New Sounds : Yes New Textures : Yes [Evil Lair's Evil6 Texture pack] A few textures and Shaders have been altered by myself to better suit the maps theme and base/team coloring. Skybox: Mighty Pete www.geocities.com/petes-oasis/ New Models : Yes - Evil Lair's Teleporter Model New Music : No * Construction * Base : This map is based on my RA3 Clan Arena map. It borrows some elements from it, but is designed for CTF only. Finish Date : n/a Build Time : Not worth mentioning since it takes me forever to finish maps ;) Compile Computer : 1.33Ghz AMD/512MB Ram/Geforce 4Ti 4600 128MB DDR Compile Time : Fullvis Light(Extra) 1142 Seconds ~= 19 Minutes * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This pk3 may be distributed ONLY over the Internet. You are NOT authorized to put this pk3 on any CD or distribute it in any way without my permission. --------------------------------------------------------------------------------------- Game : Quake 3 (ctf), Threewave CTF Title : Twin Temples Transverse Filename : X3map04.bsp PK3 Name : X3maps_v1.pk3 URL : www.thecrust.net Author : Marquis "slinki" Nichol E-mail : **email removed** Description : A small CTF map. 2 - 6 players each team. --------------------------------------------------------------------------------------- *** INSTALLATION *** 1) Extract "x3maps_v1.pk3" into your x:\quake3\baseq3\ directory (where x: is the driver letter) 2) Start a Quake 3 Alliance CTF or 3wave ctf on any ctf map, then go to the console (~). 3) Type "map x3map04" or load the map through the callvote console. * Play Information * Game : Quake 3 (ctf) Single Player : nope. Deathmatch : hmm, if you want to. CTF : Yes, indeed * Construction * Base : Base on Twin Temples Lush from Q2 L-Fire Editor(s) used : GtkRadiant 1.1 Build Time : no idea Known Bugs : none Compile machine : P4 1.8 512 RAM Other Stuff: : "Somewhere under your bed lurks my dark side." * Copyright / Permissions * This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. Do not edit this map or use as a template for future maps. All models and textures are property of their respective owners. This level may not be distributed on any commercial CD-ROM without prior, explicit consent from Marquis 'slinki' Nichol. * Credits * //Evil's textures //Author : Evil Lair //Email Address : **email removed** //Mr. clean's textures //Author : Mr. Clean //www.planetquake.com/mrclean/ //LMCTF textures as a base for Wolf and Lion //thnx to: //everyone at www.quake3world.com date: 15th Sep 2002. Quake3Arena INSTAGIB CTF level ==================================================== title: Triangulation file: X3map05.pk3 author: Q email address: **email removed** description: CTF etc for Q3/3w/TA/Alliance ==================================================== play information CTF: yes tourney: no deathmatch: no TDM: no Bot File (aas): yes other: no new sounds: no new graphics: yes new music: no Player load: 6-16 how to play place X3map05.pk3 in your /baseq3/ folder choose it from the skirmish menu to play ==================================================== Original construction editor: GTK Radiant know issues: None yet build time: conversion from insta version about 3 days (mostly spend compiling and then finding mistakes :-( ) compile time: around 3 hours Build PC: Athlon 900, 512Mb, GEFORCE 3 ==================================================== ==================================================== CREDITS Evil lair for the evil 8 textures MrLycon for the energy effects I added to the bounce pads & walls etc Skybox by Sock (slightly edited by me to make it less blue & lighter) All the custom textures/shaders added by me were based on either id or evil lair or MyLycon originals ==================================================== ==================================================== Notes Run on the latest point release to avoid item conflicts. ==================================================== ==================================================== Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== X3Map06 - The Sound of Inevitability Author: Rob "RKone" Morriss Website: rkone_maps.tripod.com E-mail: **email removed** If you like this map, don't forget check out my site and download rkm1-ctf, which is the same map but without the subway area ripped out (slightly larger, but has a cool working subway train). ********************************************************************* NOTE: The level won't load unless you have com_hungMegs set to 64 or higher! Modify your q3config.ini file or type "\seta com_hunkMegs 64" in the console, quit and restart Q3A (req'd by threewave anyway - Default com_hunkMegs is 56) ********************************************************************* ********************************************************************* NOTE: If you have problems loading the level, re-read the above note carefully! ********************************************************************* Level Stats: Brushes: 6699 Entities: 865 bsp time: 102s Vis time: 1964s light time: 8019s aas time: 380s ********************************************************************* Credits - Thanks to: id Software for one helluva game engine Tools: Hr.O for Q3Map2 Toolz - www.hro.barrysworld.net/ ydnar for Q3map2 - shaderlab.com/ Skwasjer for Mirix:: - www.sitekix.c...kwasjer/mirix.asp Texture credits go to: evil lair - planetquake.com/hfx Todd 'Mr.CleaN' Rose - www.planetquake.com/mrclean/ id Software - youknowwhere Model credits go to: Defcon_/GRtree: GrimReaper - www.q3seek.com/hiredforce Waterfall: Rungy - ?? Jumppads: evil lair - planetquake.com/hfx "Sound" thanks to: Death2Uall - factory.thebackburner.com *** (most) personally modified textures & sounds start with "rk_" *** *********************************************************************--------------------------------------------------------------------------------------- Game : Quake 3 (ctf), Threewave CTF Title : SiN Filename : X3map07.bsp - final PK3 Name : X3maps_v1.pk3 URL : www.planetquake.com/bkp Author : Shannon "ScrotcH" Gadbois E-mail : **email removed** DATE: : 10-3-02 --------------------------------------------------------------------------------------- *** INSTALLATION *** 1) Extract "x3maps_v1.zip" into your x:\quake3\baseq3\ directory (where x: is the driver letter) 2) Start a Quake 3 Alliance CTF or 3wave ctf on any ctf map, then go to the console (~). 3) Type "map x3map07" or load the map through the callvote console. * Play Information * Game : Quake 3 (ctf) Threewave, Alliance, TA Single Player : no Deathmatch : no CTF : Yes * Copyright / Permissions * This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. Do not edit this map or use as a template for future maps. All models and textures are property of their respective owners. This level may not be distributed on any commercial CD-ROM without prior, explicit consent from ScrotcH. -------------------------------------------- < o > -------------------------------------------- Title : Devil's Inferno (renamed) PK3 Name : X3maps_v1.pk3 BSP name : X3map08.bsp Date : 07/25/2001 Author : suckmonkey Email Address : **email removed** Home Page : www.teameeg.com/monkey.html (not anymore) Additional map info. : Designed for q3ctf. The 3wave pak is required to play the map since I used a lot of textures from there. Additional Thanks to : bosstone, batstone, sugasmak - playtesting. Previous Work : a few maps for Q2LMCTF (xmap5, xmap7, xmap11). Q3 - Ledges: osp instagib rail only map -------------------------------------------- < o > -------------------------------------------- Play Information Game : Q3A Bot Match : Yes, aas file included Capture The Flag : Yes, 4-12 players Deathmatch : No PK3 Information BSP Name : maps/x3map08.bsp Levelshots : levelshots/x3map08.jpg Construction Base : From scratch New Textures : Yes, added some from ctf_unified pak. New Shaders : No Construction Time : 2 months Editor used : Q3Radiant (builds 181 to 197) Utilities : None Other utilities : None Known Bugs : None. Compile Q3Map BSP Time : 13 seconds Q3Map VIS Time : 131.0 seconds Q3Map LIGHT Time : 2221 seconds Lighting Params : -extra BSPC AAS Time : ? Compile Computer : Pentium II 400mhz, 128 megs of RAM, Win98 -------------------------------------------- < o > -------------------------------------------- Copyright/Permissions All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks. -------------------------------------------- < o > --------------------------------------------
Context menu

For options and more

OK, Got it