Swiss Cheese Trickster

--------------------------------------------------------------------------------------------
* LEVEL INFORMATION *
--------------------------------------------------------------------------------------------
TITLE : Swiss Cheese Trickster
FILENAME : map-qfraggel3.pk3
AUTHOR : Thomas "Q-Fraggel" Creutzenberg
DATE : July 24th 2002
GAME : Q3A
TYPE : FFA / TDM (two seperate bsp's, qfraggel3ffa also playable in TDM)
PLAYER LOAD : 3 - 10, most fun with 4 - 6
EMAIL ADDRESS : **email removed**

HOMEPAGE URL : www.q-fraggel.de

ITEMS FFA: 1 shotgun
2 grenade launchers
1 plasmagun
1 rocketlauncher
1 railgun
7 armor shards
1 yellow armor
1 red armour
3 MG ammo
3 SG ammo
3 GL ammo
4 PG ammo
3 RL ammo
2 RG ammo
11 small health
5 health
3 large health
1 megahealth
19 player respawns
1 haste

SECRETS: (look) Access to a really cool camping position

(think) 1 personal teleporter / medikit (teamed)

(find) 4 small health
1 GL ammo
1 flight

ITEMS TDM: 1 shotgun
1 grenade launchers
1 plasmagun
1 lightning gun
1 rocketlauncher
1 railgun
10 armor shards
1 yellow armor
1 red armour
3 MG ammo
3 SG ammo
3 GL ammo
4 PG ammo
3 LG ammo
4 RL ammo
2 RG ammo
7 small health
5 health
3 large health
1 megahealth
19 player respawns
1 biosuit

NEW ARTWORK : New skybox created with terragen
New textures (110) taken from my upcoming "good times" texture set
with new shaders
New sounds

--------------------------------------------------------------------------------------------
* PLAY INSTRUCTIONS *
--------------------------------------------------------------------------------------------

1. Extract "map-qfraggel3.pk3" into your Q****3/baseq3 directory

2. Select from the skirmish menu or type \map qfraggel3 in the console

3. Enjoy!

4. Do not run amok anywhere! ;)


--------------------------------------------------------------------------------------------
* TRICK JUMPS *
--------------------------------------------------------------------------------------------

I like trickjumps a lot. So I always try to include a few in my maps.
With this map, no distance for jumping is set by chance.
So check out where strafe / double / bunny jumps may be useful :D
Also, every jumppad has AT LEAST TWO (up to 4-5) useful landing destinations.
Rocket- / Plasmajumps on jumppads are sometimes useful but not necesarry at all.

There are about 25+ REALLY USEFUL trickjumps.

--------------------------------------------------------------------------------------------
* AUTHOR's NOTES *
--------------------------------------------------------------------------------------------

This is most likely my last Q3A custom map, don't expect more. Enjoy!

--------------------------------------------------------------------------------------------
* NOTES ON BOTSUPPORT *
--------------------------------------------------------------------------------------------

It took me two days to make them play the way they play. They won't do any better. But in my
opinion they play ok the way they do.

For much more fun and gaming experience try with your friends at the next lan.
Most enjoyable! :)

--------------------------------------------------------------------------------------------
* PREVIOUS MAPS FROM THE AUTHOR *
--------------------------------------------------------------------------------------------

The Kristall Keep : Tourney / FFA (3-5 Player)

Last Fortress : FFA / TDM (4-12 Player)

Please visit my website for more info (www.q-fraggel.de)

--------------------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------------------
MAP BASE : Built from inspiration
PREFABS USED : None
TOOLs USED : Q3Radiant 2.02 to GtkRadiant 1.2.7
Q3Ase
Q3ME
Terragen

CONSTRUCTION TIME : On and off (far more off) over the period of 2 years
BRUSH COUNT : 5297
ENTITY COUNT : 561
KNOWN BUGS : none - plays better than some people want it to ;)

COMPILE MACHINE : AMD 1333/512MB DDR

BSP TIME : 30 seconds
VIS TIME : 171 seconds
LIGHT TIME : 3210 seconds
BSPC TIME : 233 seconds


--------------------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------------------

- Respect to my live playtesting crew! (aplphabethical order)

Abuse (Beware of the exploding power supply!)
[CBH]Ace (Cyberhunter)
Bastard (The running frag)
Beane (Where's the camper?)
[CBH]Cord (Cyberhunter)
quad(Dante (Veteran, too good)
Evil_Felix (I know, UT is better ...)
Evil_Lenz_Man (Better don't kill this guy with a plasmagun! Muhahaha ...)
Glause (Prefers realtime stragey, what the ...?)
Hardcore ("Du schabe!")
Kenny_McCormick (Railking)
Maverick (DRRrrrrDRRRRRrrrrschhhhhh)
[CBH]Mr.Burns (Cyberhunter)
Pino (Holiday man!)
Scum (Professional scooter pilot)
[CBH]Viper (Cyberhunter)


- Respect to my beta testers! Thanks for the intensive help! (aplphabethical order)

Charon www.interactivedeath.net/
Keditok mailto:**email removed**
Mikey www.burial-grounds.com/
Pjw www.planetquake.com/pjw/
vwiperv www.planetquake.com/wvw/

- Everybody at the mapcenter forum
www.map-center.com

- Everybody at the cpm forum
www.challenge-network.com

- Everybody at the quake3world level editing forum

- Everybody at the burial grounds forum for their nice comments
www.burial-grounds.com


- Thomas Kronenberg and Rebecca Ludolphy, for borrowing me
their digital camera from time to time
www.intulo.de


- Ydnar For a great improvement of q3build
shaderlab.com


- Lanzelot Without whom I wouldn't have been able to use ydnar's new q3map
Thanks mate!
www.quake3stuff.com/q3me


- Bert "Rat" Peers For the great Q3Ase
users.chello.be/sf15772/q3ase.html


- id Software For the game


All my of my other friends and everybody I missed!!

============================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------------------
Authors MAY NOT use parts of this level or the whole level as a base for other levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.
If you want to distribute this level you HAVE TO ASK for my permission.
Please note that I will be more than willing to.

You may not use any of the textures included for anything. I will release a seperate texture
pack on my homepage soon. Please be patient.

Copyright 2002 on artwork/design

Clear