Q3A Database
GON2 - Back to Navarone
File Information 04 - 16 - 2001 22:45 pm Title : GON2 - Back to Navarone Filename : gon2_nomusic.pk3 Author : Quint (Marco Quintavalle) Email Address : **email removed** Web Site : www.planetquake.com/quint Installation : Unzip and place gon2_nomusic.pk3 in your Quake3 -> baseq3 The map should now be accessible in the Multiplayer menu or by typing in the console: \map gon2 There is also a wallpaper in the .zip Play Information --------------------------------------------------------------- Description : Guns Of Navarone (GON) has been my second Q3 map. It was a floater based on the idea of using the jumps as cannons. The idea worked well, and the level was downloaded more than 15.000 times. So, after 6 months, I decided to make a sequel. The structure takes inspiration from the original GON, but the gameplay and the mood are pretty different. Now you are on a desertic planet, and not on the sea as before. The cannons are placed in different locations and not in a raw. You'll find different new sounds... paying attention on them, you'll be able to recognise which cannon is shooting in each moment of the fight. There are 3 traps: one opens the "gates", the 3 gates where the players land once shooted by the guns. Another will make the MH campers fall down in the void. A third trap will be the sadness of the Quad hunters. Player Base : Free-For-All Number of Players : 2-6 Best Player Load : 4 New textures : yes, the most are made by me and others by ID. New shaders : Yes, made by me and on from ID. New skybox : Yes, made by Sock - www.planetquake.com/simland New music : Yes, made by Ronny Rasmusson, the same sound designer who kindly made the soundtrack of GON. New sounds : Yes, 2 types of BOOM and a mechanical noise from the opening pillars. Construction---------------------------------------------------- Base : New level from scratch Construction Time : 15 days brushing, 20 days for beta test and optimization. Programs used : Q3Radiant202, Q3build, Adobe Illustrator Adobe Photoshop, Q3Ase, my brain. Compile time: 5 hours Credits ---------------------------------------------------------- They are written on the wallpaper you'll find in the .zip Copyright / Permissions--------------------------------------------------------- Authors May Not decompile the BSP as a base to build additional levels without previous Quint's permission. Authors may use the included custom textures & shaders provided they give note of such in an attached readme. You MAY distribute this pak file and/or its contents by any electronic means, provided you leave the contents unaltered and include this text file, also unaltered. This file may not be commercially exploited in any way.
Context menu

For options and more

OK, Got it