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GON2 - Back to Navarone
File Information 04 - 16 - 2001 22:45 pm Title : GON2 - Back to Navarone Filename : gon2_nomusic.pk3 Author : Quint (Marco Quintavalle) Email Address : **email removed** Web Site : www.planetquake.com/quint Installation : Unzip and place gon2_nomusic.pk3 in your Quake3 -> baseq3 The map should now be accessible in the Multiplayer menu or by typing in the console: \map gon2 There is also a wallpaper in the .zip Play Information --------------------------------------------------------------- Description : Guns Of Navarone (GON) has been my second Q3 map. It was a floater based on the idea of using the jumps as cannons. The idea worked well, and the level was downloaded more than 15.000 times. So, after 6 months, I decided to make a sequel. The structure takes inspiration from the original GON, but the gameplay and the mood are pretty different. Now you are on a desertic planet, and not on the sea as before. The cannons are placed in different locations and not in a raw. You'll find different new sounds... paying attention on them, you'll be able to recognise which cannon is shooting in each moment of the fight. There are 3 traps: one opens the "gates", the 3 gates where the players land once shooted by the guns. Another will make the MH campers fall down in the void. A third trap will be the sadness of the Quad hunters. Player Base : Free-For-All Number of Players : 2-6 Best Player Load : 4 New textures : yes, the most are made by me and others by ID. New shaders : Yes, made by me and on from ID. New skybox : Yes, made by Sock - www.planetquake.com/simland New music : Yes, made by Ronny Rasmusson, the same sound designer who kindly made the soundtrack of GON. New sounds : Yes, 2 types of BOOM and a mechanical noise from the opening pillars. Construction---------------------------------------------------- Base : New level from scratch Construction Time : 15 days brushing, 20 days for beta test and optimization. Programs used : Q3Radiant202, Q3build, Adobe Illustrator Adobe Photoshop, Q3Ase, my brain. Compile time: 5 hours Credits ---------------------------------------------------------- They are written on the wallpaper you'll find in the .zip Copyright / Permissions--------------------------------------------------------- Authors May Not decompile the BSP as a base to build additional levels without previous Quint's permission. Authors may use the included custom textures & shaders provided they give note of such in an attached readme. You MAY distribute this pak file and/or its contents by any electronic means, provided you leave the contents unaltered and include this text file, also unaltered. This file may not be commercially exploited in any way.
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