.::LvL
Q3A Database
GON2 - Back to Navarone
File Information
04 - 16 - 2001
22:45 pm

Title : GON2 - Back to Navarone
Filename : gon2_nomusic.pk3
Author : Quint (Marco Quintavalle)
Email Address : **email removed**
Web Site : www.planetquake.com/quint

Installation :
Unzip and place gon2_nomusic.pk3 in your
Quake3 -> baseq3
The map should now be accessible in the Multiplayer menu or by typing in the console:

\map gon2

There is also a wallpaper in the .zip

Play Information ---------------------------------------------------------------

Description : Guns Of Navarone (GON) has been my second Q3 map.
It was a floater based on the idea of using the jumps as cannons.
The idea worked well, and the level was downloaded more than 15.000 times.
So, after 6 months, I decided to make a sequel.
The structure takes inspiration from the original GON, but the gameplay
and the mood are pretty different. Now you are on a desertic planet, and not
on the sea as before. The cannons are placed in different locations and not
in a raw. You'll find different new sounds... paying attention on them, you'll be able
to recognise which cannon is shooting in each moment of the fight.
There are 3 traps: one opens the "gates", the 3 gates where the players land
once shooted by the guns. Another will make the MH campers fall down in the void.
A third trap will be the sadness of the Quad hunters.

Player Base : Free-For-All
Number of Players : 2-6
Best Player Load : 4
New textures : yes, the most are made by me and others by ID.
New shaders : Yes, made by me and on from ID.
New skybox : Yes, made by Sock - www.planetquake.com/simland
New music : Yes, made by Ronny Rasmusson, the same sound designer who kindly
made the soundtrack of GON.
New sounds : Yes, 2 types of BOOM and a mechanical noise from the opening pillars.

Construction----------------------------------------------------

Base : New level from scratch
Construction Time : 15 days brushing, 20 days for beta test and optimization.
Programs used : Q3Radiant202, Q3build, Adobe Illustrator
Adobe Photoshop, Q3Ase, my brain.
Compile time: 5 hours

Credits ----------------------------------------------------------

They are written on the wallpaper you'll find in the .zip

Copyright / Permissions---------------------------------------------------------

Authors May Not decompile the BSP as a base to build additional levels
without previous Quint's permission.
Authors may use the included custom textures & shaders provided they give note of such in an attached readme.

You MAY distribute this pak file and/or its contents by any
electronic means, provided you leave the contents unaltered and
include this text file, also unaltered. This file may not
be commercially exploited in any way.

Context menu

For options and more

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