Title: Veinte de abril del noventa
Filename: huan3cpm1.pk3
Author: Joan "Huan" Amat
Email address: **email removed**
Web site: **invalid URL**
Contact: #quake-bsp-maps on Irc-Hispano (libres.irc-hispano.com)
#spammers on Quakenet (irc.barrysworld.com)
Other releases: Promode version of my first Quake 3 map with a bunch of
gameplay changes. All of them are listed below and you
better check them or you will be lost.
Pak file: huan3cpm1.txt
maps/huan3cpm1.bsp
maps/huan3cpm1.aas
scripts/huan3cpm1.arena
levelshots/huan3cpm1.jpg
- Play Information ------------------------------------------------------------
Description: Promode version of huan3dm1, some halls and walls have been
widen, the stairs are clipped into ramps and yellow armors
are green now. The MH is still on its place, but the small
healths are shards with 35sec respawn and there is a new
SG next to the jump pad. Some clips and details have been
removed to enhance gameplay, altho it will make for a bit
uglier map.
Gamemode: CPMA Tourney only
Default Bots: Major
Item Load: SG (2), RL, PG, GL, 2 GA, MH, Shards (10), Bullets (1),
Cells (3), Grenades (1), Shells (1) and 6 Spawn points.
- Construction ----------------------------------------------------------------
Base: huan3dm1
Prefabs used: None
Brushes: 2292
Entities: 145
Avg r_speeds: 2500 world, entities, no players
Worst r_speeds: 3800 world, entities, no players
Editor used: GTKRadiant 1.2.6
Known issues: You can see other rooms by rocket jumping on some places.
- Pimpage ---------------------------------------------------------------------
Thanks to: All of my friends from SpR, Kuskus and Homer (main beta
testers) and everyone at #quake-bsp-maps, Auhsan, nanoSpawn,
Rebel... Nubeiro for his valuable help and specially
lem[KGB] for motivating me so much, for his comradeship and
his useful non mapping related advices