date: 12th of Feb 2002.
Quake3Arena Tourney level built for Geometry Challange II
title: Murder Hole
email address: **email removed**
description: Small DM map, ideal for
1on1's. Team Play works pretty well.
skills 0,1,2,3: no
tourney: You Bet!
Bot File (aas): yes
new sounds: no
new graphics: no
new music: no
new textures: yes
how to play place dk_gc2.pk3 in your /baseq3/ folder
Map should appear in the skirmish menu or...
type \map ddmpr
type \addbot <botname> <skill>
hit ~ (to clear the console)
info: My first competition and first map to go public!
A previous map revisited. 12 textures...that was
hard! I love shaders, but had to cut right back.
I wanted to build an arena style map, 'coz regardless
of geometry I like fast game play! Bots play great.
Three levels of vertical action, fast paced, but plenty
of corners to hide out!
editor: GTKRadiant TA 1.1.1
other progs: Q3ME
know bugs: none known
build time: about 2 months on and off.
thanx to ...
Any one who looked at this for me, Raven....
Sock's Egyption texture set.
The remaining textures are produced by me.
Shader scripts are based on ID's and edited by me.
Distribution / Copyright / Permissions
Copyright (c) 2001, dONKEY, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.