Invalid Transmission

Title: Invalid Transmission
BSP name: jaxdm9.bsp
Author: David "Jax_Gator" Cherry
Release date: February 11, 2001
Email address: **email removed**
Home page: **invalid URL**
Game: Quake 3 Arena
File size: 2,045 KB

Description: A small deathmatch level (2-4 players).

Thanks to: Robert Duffy for GtkRadiant
id for the Quake series
Iikka "Fingers" Keränen for the majority of
textures used in this map.
sock for the small round light textures
Oak for the satellite dish model
Ch@os for beta server testing services

BETA/PLAY TESTING:
smohq
P_3_T_3*OCI
quint
El Finko
Mikey
Buttmunch
Commander Keen
Rroff
Taz_FL
Felonious
MogWaEE
BunkeR
bgclOLDWARRIOR
Blood
SUMOLDOOD
Phucen ey
The Stranger
BLOTTO
bgc|Rackat
StormShadow
pjw
And all my Quake brethren over at **invalid URL**


Previous work : jaxdm1 - (un-released re-make of Q1 House of Chntn)
jaxdm2 - Re-Gib Colesium
jaxdm3 - House of Shannara
jaxdm4 - Burial Grounds
jaxdm5 - Deimos
jaxdm6 - Kiss of Death
jaxdm7 - Stranglehold - FFA
jaxdm8 - Iron and Stone
jaxtourney1 - Stranglehold

================================================================

* MAP Information *

New textures: All textures except for lights courtesy Iikka "Fingers" Keränen:
**invalid URL**
Small round and strip light textures courtesy sock:
**invalid URL**
New sounds: None
New models: Satellite dish courtesy Oak
**invalid URL**

================================================================

* Construction *

Base: From scratch
Const. time: About 3 weeks off and on
Compile machine: AMD 1.33 MHz, 512mb RAM
Compile time: BSP - 6 seconds
VIS - 39 seconds seconds
LIGHT - 1 hour 15 minutes 5 seconds (fullvis -light -extra -patchshadows)
Editor used: GtkRadiant v1.1.1
Other programs: Q3 Map Explorer v1.3
Known Bugs: None known. Email me if you find any.

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.

Clear