Menu..::LvLForumExploreSearchProfile avatar

The Praetorian
DECAY

date: 20th of July 2001. Quake3Arena DM/Tourney (maybe Team Deathmatch) level. ==================================================== title: The Praetorian file: praetorian.pk3 author: Dane "DECAY" Kljakovic email address: **email removed** URL: none textures authors: (most of the textures, i've just changed the tone) author: Nunuk (Nicolas Bouvier) email address: **email removed** website: **invalid URL** (few are taken from meatpak textures by, and they where also recolored) author: Pete Parisi email address: **email removed** website: **invalid URL** skybox author: (Socks skybox "Graveyard" was recolored... but it looks as great as the original) author: Sock email address: **email removed** website: **invalid URL** (...all these guys are great at what they do. I would suggest to anyone to visit these sites.) description: Praetorian is a medium space map. fast and furious jumpad action, good for 1on1's, 2on2's. DM up to 5 people, I don't think more will work ==================================================== play information skills 0,1,2,3: no tourney: 1on1 and 2on2 is cool deathmatch: Space DM (up to 5 ppl) CTF: no Bot File (aas): yes other: no new sounds: no new graphics: yes new music: no how to play place praetorian.pk3 in your /baseq3/ folder start quake3arena hit ~ type /map praetorian type /addbot <botname> <skill> hit ~ (to clear the console) ==================================================== info My first Q3A map. The idea was to make a perfect space map that would reach the glory of maps like "The Longest Yard" by ID, "Flying Plutonians" and "Distonic" by Nunuk, "Majesty" by Ned ... Maybe that is to big goal for a first map, but you will judge weather I did it or not : ) Map is a little too difficult for moving thorough, there is way too much falling of the edge.(that is why we have two teleporters) ...but after a while, when you learn the map, there is not that much falling of so playing it becomes fun. I included few shooters just to speed up the action, and because of them mashinegun gets to be more useful weapon. ...by the way, I always wanted a map where BFG isn't too dominant weapon... and I belive this is it! ...hint: One can shoot through the grate : ) Bot's are not playing this level too good. They fall of a lot and never go for floating items (ammo) and BFG... they don't shoot through the grate and I am not sure if they shoot the shooters by mistake or on purpose? ==================================================== construction base: none editor: GtkRadiant 1.1 by Id Software other progs: Photoshop 6 know bugs: none known build time: eternity!!! (I was learning GtkRadiant) ...but when you pile it up, about 3 weeks full time (ten hours a day) ==================================================== thanx to ... Nunuk, Tigger-oN, papri-K, not Nicholas, nullpoint and Squeak for beta testing. ID, Nunuk, Lunaran, Bal, Ned, Requiem, Charon and other great mappers for inspiration and years of good time in Quake3Arena world. Guys at QMap for advices. My brother Nikola for beta testing, comments and support. Sima for DOS advices. ...and Lunaran for spell checking : ) ==================================================== Distribution / Copyright / Permissions Copyright (c) 2001 ray, Decay, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
Top of:  readme ~ page
Theme:
Not set
Bots:
Textures:
Not set
Comments:
10 comments (5.93 yrs ago)
Ranked:
Downloads:
3,336 & 347 LiveViews (daily avg. 0.41)
File:
praetorian.zip, 5.34 MiB
PK3 date:
31 Oct 2001
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak