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inextremis
================================================================ charon3dm10 - inextremis ================================================================ Date : 11-02-2001 Filename : map-charon3dm10.pk3 Author : charon Email Address : **email removed** : (best to visit my site and get my current email address) Website : http://www.interactivedeath.net/ Description : Dark themed space mining base in tones of : gray/black and red. Multiple floors entangle : themselves across 3 atriums and the layout : can make for both a fast strategic game as : was as some really great shots. Designed as : a tourney map, it can still be played as a : ffa with a few people. Additional Credits to : id software, Normal, peeps at Burial-Grounds.com, : Kevin 'Rorshach' Johnstone (**email removed**) : for the textures, KnightBK (http://www.og-world.com) for the : lens flare texture, and anyone I might have missed ================================================================ - Play Information - Players : 2 to 6 Bots : Yes Weapons : Rocket Launcher, Railgun, Super Shotgun, : Grenade Launcher, Lightning Gun ----------- Unzip the the zip file map-charon3dm10.zip into your quake3\baseq3 directory. Start quake3 and either select it from your map list or press tilde to enter the console and type: "/sv_pure 0" press enter "/map charon3dm10" - Construction - Base : None Editor(s) used : Q3Radiant Known Bugs : None Build Time : 2 weeks or so Textures used : Lots of HH3 textures produced by Kevin 'Rorshach' Johnson Compile machine : P3/500 overclocked to 559 with 384megs RAM q3map compile Time : TOTAL - roughly 52 minutes : BSP - 25 seconds : VIS - 1362 seconds : LIGHT - 1735 seconds Brushes : 2880 - Copyright / Permissions - You may not include or distribute this map in/with any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author. This map contains textures produced by Kevin 'Rorshach' Johnstone (**email removed**), and a texture produced by KnightBK.
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