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Aerial Dreams
syKo

syKodm2 -- AERIAL DREAMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (syKo DeathMatch 2 Readme File) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INFO: Author: syKotic (David Conway) Email: **email removed** Web Address: members.tripod.com/sykotic3 Editor used: Q3Radiant 202 Public Build Base: No base, just a map from scratch Build Time: About 2 days =) lol. Hmm, about 6-7 hours of actual work time. Compile Time: A bit over 5 hours Compile Machine: 500 mHz pentium III; 128 MB ram; NVidia Geforce 256 AGP gfx card Bot Support: Yes New Textures: No New Shaders: No New Sounds: No Default Bots: Angel, Wrack, Doom Idead player load: 3-6 Map Info: A fun little space map that is meant to be played more vertically than horizontally. It is entirely based on jump pad action, but there is still enough room for horizontal brawls. One RL, 2 SGs, and 2 RGs make up the artillery of this map. I noticed that the bots play exceptionally well for some reason, but oh well. There is also a red armor, yellow armor, enough health to keep you going, and a quad located at the top of the arena (accessible only from rail "areas".) I even did a team game in this, 3 on 3; i had a blast. It was great playing it with my friends. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EXTRACTION / PLAYING --------------------->>>>> Just unzip the file to your "quake3/baseq3" directory. <<<<<--------------------- --------------------->>>>> Once in the game, you can find it under the "Deathmatch" gametype (in skirmish or multiplayer creation options). Or, just type: /map sykodm2 In the console. It will take you right to the map. <<<<<--------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THANKS / BUGS / OTHER INFO Special Thanks go to: The [OATZ] clan: for inspiring me to make maps. The [POW] clan (JB especially): for all the help Brian, Brady -- betatesting Known Bugs: I havent noticed any bugs myself. If I had to choose one tho, I would say that either some of the jump pads/accelerators arent aimed perfectly, but they still get you to where u need to go. Other Info: Previous works by syKotic: Intended works: syKoDark syKodm3 syKodm1 syKoctf2 syKotrny1 syKotrny3 syKoctf1 syKotrny2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LEGAL STUFF ////**** THIS MAP IS NOT TO BE USED AS THE BASE OF ANY OTHER MAP ****\\\\ ////**** © 2001, syKotic -- May be distributed at will, however, only under the following circumstances: 1) Credit is given to syKotic for making this map. 2) The people that you distribute it to agree to the legal terms ****\\\\ ////**** Property of rightful owner, Dave Conway ****\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Theme:
Bots:
Textures:
Not set
Comments:
9 comments (14.12 yrs ago)
Ranked:
Downloads:
3,607 & 385 LiveViews (daily avg. 0.44)
File:
sykodm2.zip, 1.13 MiB
PK3 date:
16 Jun 2001
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