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Space Jam 2
}{ammer

Date: 9th of August, 2001. Quake3Arena Map pack. ==================================================== title: Space Jam 2 size: 869k Could you make a file this small, with full bot support, and pack this much fun into it?? file: Htourney2.pk3 author: Tony R. Hightower Quake name: }{ammer email address: **email removed** URL: **invalid URL** description: Map: Htourney2 (Space jam 2) Space map based around solid gameplay. Inspired by Q2dm1. overview: You ever notice how most space maps are just platforms with jumppads between them. Well my goal here was to change that. I spent much time tweaking the bots and the gameplay. I achieved exactly what I wanted to. I quit worrying about being fancy, and focused on other elements than just graphics. This is my first map in nearly a year. I got engaged, and then married. Then a new house. So it has been a long time coming. Not to mention after losing everything on my hard drive 2 weeks earlier, it was a challenge. No configs, it was even a challenge to get my own maps back, from the NEW File Planet. LOL! I try to keep my maps small for various reasons. For dial up users, and becouse custom maps do not get alot of widespread use. So what is the use in making a gigantic map? I pack as much fun into as small of a file as I can. So far I think this is my best map for size to fun ratio. It is easy to see what this map was inspired by (Quake2 Fans). I hope this map can change the perception of Space maps, particulary there Gameplay. Dont get me wrong alot of Great maps are floating around. It is just that they don't get alot of respect. what I feel I have accomplished: I feel that I have created a great map, that plays great in all modes, FFA, Team, and mainly Tournament. The file is less than 1 meg. And the bots utalize the entire map. The only thing they will not even try for is the mega health. But to me, having it in a more challenging place was better for the human players. It does feel awkward going for it. But that was what was meant to be done. But I watched the bots for long periods of time, and tweaked them as best I could, and it was a success! The music is one of the more subtle tracks, mainly becouse the map emphasise is tournanment. Have fun. And remember, there is nothing like seeing your map run on servers out there. And to see people use it. That is my main goal, is to get it out there, and used. ==================================================== play information skills 0,1,2,3: Yes Deathmatch: Yes Tourney: Yes Team: Yes CTF: no Bot File (aas): yes other: no new sounds: no new graphics: no new music: no how to play Place Htourney2.pk3 in your /baseq3/ folder start quake3arena, start skirmish and select map from the available maps. Or bring down console and type "map Htourney2" ==================================================== info I love to edit, I edited several Q2 maps. Most never made it to the net, especially my best one. It still sits here on my HD, it never recieved the recognition it deserved. :) Any Mod Authors are welcome to use my maps. Just include this readme. And give me the credit I deserve. ==================================================== construction base: none editor: Q3Radiant 2.02 by Id Software known bugs: none machine: Athlon 1.2Ghz, 256megs PC2100 DDR memory, Geforce 3 build time: A couple days! Compiles in about 10 minutes! ==================================================== thanx to ... Liu4L1fe: He always beta test's my maps with me, and has started proof reading my text for errors. LOL! Xaero, Anarki, Doom, and the other bots: I watched them for long periods of time, trying to get the gameplay down just right. :) }{ammer: Me...I worked hard ==================================================== Distribution / Copyright / Permissions Copyright (c) 2001, Tony R. Hightower / }{ammer All rights reserved. Anyone who whises to use my maps in a mod, please do so. Just give me credit. And include this readme. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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14 comments (24.85 yrs ago)
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3,455 & 310 LiveViews (daily avg. 0.41)
File:
htourney2.zip, 864.64 KiB
PK3 date:
8 Aug 2001
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