Space Jam 2

Date: 9th of August, 2001.

Quake3Arena Map pack.


title: Space Jam 2

size: 869k Could you make a file this small,
with full bot support, and pack this much
fun into it??

file: Htourney2.pk3
author: Tony R. Hightower
Quake name: }{ammer
email address: **email removed**

description: Map: Htourney2 (Space jam 2)
Space map based around solid gameplay.
Inspired by Q2dm1.

overview: You ever notice how most space maps
are just platforms with jumppads between
them. Well my goal here was to change
that. I spent much time tweaking the bots
and the gameplay. I achieved exactly what
I wanted to. I quit worrying about being
fancy, and focused on other elements
than just graphics. This is my first
map in nearly a year. I got engaged, and then
married. Then a new house. So it has been
a long time coming. Not to mention after losing
everything on my hard drive 2 weeks
earlier, it was a challenge. No configs, it
was even a challenge to get my own maps
back, from the NEW File Planet. LOL!
I try to keep my maps small for
various reasons. For dial up users,
and becouse custom maps do not get alot
of widespread use. So what is the use in
making a gigantic map? I pack as much fun
into as small of a file as I can. So far I
think this is my best map for size to fun
ratio. It is easy to see what this map
was inspired by (Quake2 Fans). I hope this
map can change the perception of Space maps,
particulary there Gameplay. Dont get me
wrong alot of Great maps are floating
around. It is just that they don't get
alot of respect.

what I feel I have accomplished:

I feel that I have created a great map,
that plays great in all modes, FFA, Team,
and mainly Tournament. The file is less
than 1 meg. And the bots utalize the entire map.
The only thing they will not even try for is
the mega health. But to me, having it in a
more challenging place was better for
the human players. It does feel awkward going
for it. But that was what was meant to be done.
But I watched the bots for long periods of time,
and tweaked them as best I could, and it was a
success! The music is one of the more subtle
tracks, mainly becouse the map emphasise is
tournanment. Have fun. And remember, there is
nothing like seeing your map run on servers
out there. And to see people use it.
That is my main goal, is to get it out
there, and used.

play information

skills 0,1,2,3: Yes
Deathmatch: Yes
Tourney: Yes
Team: Yes
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: no
new music: no

how to play Place Htourney2.pk3 in your /baseq3/ folder
start quake3arena, start skirmish
and select map from the available
maps. Or bring down console
and type "map Htourney2"


I love to edit, I edited several Q2 maps.
Most never made it to the net, especially my best
one. It still sits here on my HD, it never recieved
the recognition it deserved. :)
Any Mod Authors are welcome to use my maps. Just include
this readme. And give me the credit I deserve.


base: none
editor: Q3Radiant 2.02 by Id Software
known bugs: none
machine: Athlon 1.2Ghz, 256megs PC2100 DDR memory, Geforce 3

build time: A couple days!
Compiles in about 10 minutes!

thanx to ...

Liu4L1fe: He always beta test's my maps with me, and has started proof
reading my text for errors. LOL!

Xaero, Anarki, Doom, and the other bots: I watched them for long periods of
time, trying to get the gameplay down just right. :)

}{ammer: Me...I worked hard

Distribution / Copyright / Permissions

Copyright (c) 2001, Tony R. Hightower / }{ammer
All rights reserved.

Anyone who whises to use my maps in a mod,
please do so. Just give me credit. And include this

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN