Quake3Arena Map pack.
====================================================
title: Space Jam 2
size:		  	869k   Could you make a file this small, 
			with full bot support, and pack this much
			fun into it?? 
file:             	Htourney2.pk3
author:           	Tony R. Hightower
Quake name:	  	}{ammer
email address:    	**email removed**
URL:              	**invalid URL**  
description:      	Map: Htourney2 (Space jam 2)
			Space map based around solid gameplay.
			Inspired by Q2dm1.
overview:		You ever notice how most space maps
			are just platforms with jumppads between
			them. Well my goal here was to change 
			that. I spent much time tweaking the bots
			and the gameplay. I achieved exactly what
			I wanted to. I quit worrying about being 
			fancy, and focused on other elements
			than just graphics. This is my first 
			map in nearly a year. I got engaged, and then
			married. Then a new house. So it has been 
			a long time coming. Not to mention after losing
			everything on my hard drive 2 weeks
			earlier, it was a challenge. No configs, it 
			was even a challenge to get my own maps
			back, from the NEW File Planet. LOL!
			I try to keep my maps small for
			various reasons. For dial up users,
			and becouse custom maps do not get alot
			of widespread use. So what is the use in 
			making a gigantic map? I pack as much fun
			into as small of a file as I can. So far I 
			think this is my best map for size to fun
			ratio. It is easy to see what this map 
			was inspired by (Quake2 Fans). I hope this
			map can change the perception of Space maps,
			particulary there Gameplay. Dont get me 
			wrong alot of Great maps are floating
			around. It is just that they don't get
			alot of respect.
			what I feel I have accomplished:
			
			I feel that I have created a great map,
			that plays great in all modes, FFA, Team,
			and mainly Tournament. The file is less
			than 1 meg. And the bots utalize the entire map.
			The only thing they will not even try for is
			the mega health. But to me, having it in a 
			more challenging place was better for 
			the human players. It does feel awkward going
			for it. But that was what was meant to be done.
			But I watched the bots for long periods of time,
			and tweaked them as best I could, and it was a 
			success! The music is one of the more subtle
			tracks, mainly becouse the map emphasise is
			tournanment. Have fun. And remember, there is 
			nothing like seeing your map run on servers
			out there. And to see people use it. 
			That is my main goal, is to get it out
			there, and used.
			
		 
====================================================
play information
skills 0,1,2,3:   Yes 
Deathmatch:	  Yes
Tourney:	  Yes
Team:		  Yes
CTF:              no
Bot File (aas):   yes
other:            no
new sounds:       no
new graphics:     no
new music:        no
how to play       Place Htourney2.pk3 in your /baseq3/ folder
                  start quake3arena, start skirmish      
                  and select map from the available
                  maps. Or bring down console
                  and type "map Htourney2" 
====================================================
info
I love to edit, I edited several Q2 maps.
Most never made it to the net, especially my best
one. It still sits here on my HD, it never recieved 
the recognition it deserved. :) 
Any Mod Authors are welcome to use my maps. Just include 
this readme. And give me the credit I deserve. 
====================================================
construction
base:           none
editor:         Q3Radiant 2.02 by Id Software
known bugs:     none 
machine:	Athlon 1.2Ghz, 256megs PC2100 DDR memory, Geforce 3 
build time:     A couple days! 
		Compiles in about 10 minutes!
====================================================
thanx to ...
		Liu4L1fe: He always beta test's my maps with me, and has started proof 
		reading my text for errors. LOL!
		Xaero, Anarki, Doom, and the other bots: I watched them for long periods of
		time, trying to get the gameplay down just right. :) 
}{ammer: Me...I worked hard
====================================================
Distribution / Copyright / Permissions 
Copyright (c) 2001, Tony R. Hightower / }{ammer
All rights reserved.
Anyone who whises to use my maps in a mod,
please do so. Just give me credit. And include this
readme.
Quake III Arena is a registered trademark of 
id Software, Inc.
This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================
