System Requirements: Medium to high system specs
needed to run this map at full speed. Reasonably
high R speeds combined with heavy use of glass my
result in heavy FPS hit.
Castle - This level started by another mapper that
goes by the name Goose who is now working on Unreal
Championship as a full time level designer. He
couldn't find time to complete the level himself
because of his new job and decided to post on the
quake 3 world forums asking if some one else would
complete the map in his place. I stepped up and
took on the job and the level you see before you
now is the end result.
The level is very cool in its own right mainly
because two very different level designers worked
Goose - My final Q3 map. Its a abbandon mars
outpost. With a little outdoor area. Went for
clean simple but strong looking I have included a
few .map files of the map in various stages.
Maybe some people can learn a few tricks along
I guess this is my way of giving back to the
community that gave me so much.
Additional Credits to :
Goose - Original map design
Castle - Completed the map
Hazoc - Rock texture
Evil/HFX - His awsome texture packs
Hypn|S| - for feedback and testing
Jherax - Feed back and testing
Ease - Feedback and Testing
Martin - Glass texture.
Sock - Sky box
thanks allot all of you. =)
I think thats every one. If you did help me on
this map and your not listed or you would rather
not be known. As you can see I did my best to
list every one and everything that helped me
with this map so far.
* Play Information *
Players : 12 + players
New music : nope
New Graphics : Pretty much all custom textures
* Construction *
Base : Goose: Random thoughts in my head.
Editor used : Q3radiant/GTKR
Installation and play : Unzip these (this)
file(s) into BASEQ3.
* Copyright / Permissions *
If you plan to do ANYTHING with this
map I want you to tell me about it and ask me
if it is ok. I may even help you with a newer
version if you ask nice enough. =)
Take this and learn what you can from it.