Big open rooms with some weird architecture and texture combinations (Gothic/tech blending). The connections from area to area is mainly by long corridors. There is some deadends and unusual weapon locations. I didn't think much of this map at all, and some common/caulk textures behind a few curves would have stopped the sparking that appears.
Found it boring after a short time.
Ranked: 2.8 out of 5 (3 votes)
Download: Golney's DM3 Arena by Golney