Two large flag base courtyards are connected by raised one-way bridges. Gameplay is horizontal and frantic, consisting largely of long-distance rocket duels.
Flag captures are virtually impossible against hardcore bots and I don't imagine they would be any easier with human players. Like Firethrottle's other maps, the architecture is ultra-simple and detail is at a premium. Some pillars or obstacles in the flag courtyards might have made things a little more interesting, but it would still be another box map.
Summary: a bit pointless really. Don't go there.
Reviewed by seremtan
Ranked: 1.1 out of 5 (31 votes)
Download: Two Worlds Collide! by Firethrottle