SUCKIT
Quake3Arena DM/Tourney level.
release date: April, 2003

This readme is identical to SUCKIT.txt in SUCKIT.pk3
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title: SUCKIT
file: SUCKIT.pk3
author: Gazoline
email address: **email removed**
URL: planetquake.com/lvl
description: DM or tourney map
This map is best for several humans battling it out in a FFA, however there is
bot support. It is a fun fragfest with bots, despite the maps' following problems
for them:
Bots don't navigate the trap room well at all as the room was really meant for
humans (bots die constantly, because you must jump at just the right time when
entering the rocket trap room to avoid getting whomped, but it is funny anyways.)
The megahealth in the rocket trap room is set to notbot 1, but it doesn't make much
of a difference due to the room being a pass-thru.
Bots usually do not go for the quad, but I have had bots on high (4 or 5) skill
level get the quad somehow.
Bots won't go swimming in the two lava pits for the (semi-hidden) BFGs,
nor do they try for the invisibility.

I made this map for my friends and I to play, with a similar "Pit" concept of
our old doom2 map. It is what we wanted in a map for QuakeIII and
hopefully others share our gaming desires.

Please adjust the brightness of the level to your liking, but the level was
designed to be played at about 1.4 gamma, or just above halfway on the
brightness bar in the menus.

If someone would like any changes made to the map to aid with bot play,
or anything else, let me know, I would be more than willing to make custom
changes.
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play information

tourney: 1on1 , 2on2 or more is fine
deathmatch: DM (2 to 10 ppl, or more!)
team deathmatch: yes
CTF: no
Bot File (aas): yes, optimized
other: no
new sounds: no
new graphics: no
new music: no

brightness: About 1.4 gamma. Please adjust the brightness by either typing at the console:
/seta r_gamma 1.4
<or>
set the brightness bar in the menus to just above halfway, or to your liking.

how to play: put SUCKIT.pk3 in your /baseq3/ folder
start quake3arena
hit ~
type \map SUCKIT
type \addbot <botname> <skill>
hit ~ (to clear the console)
<or>
go through the menu to start a game

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info

My first Q3A map, using Q3Radiant and then mostly GtkRadiant, which are both awesome.

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construction

editor: Q3Radiant 2.02 and GtkRadiant 1.2.11 & 1.2.13
prefabs by: Timay, DMA57361, weenboy42, Lavaman, cheers to all the others too
know bugs: bots don't go for all items - see in description above
Compile machine: AMD 2600 with 1 gig ram running Windows XP
Compile time: 1 minute
build time: My spare time during two weeks

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thanx to ...

Mariana, my love, who puts up with me.
All my friends who are great fun as moving targets.
id Software, for hours of fun.
PlanetQuake for help and resources.
And of course my friend Shaun, who showed me the way.

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Distribution / Copyright / Permissions

Copyright (c) 2003 Gazoline, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL
TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR
WRITTEN PERMISSION.

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Clear