smash3 the revenge
smash3 the revenge by =-DooMaN-=
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deadBird unregistered
#9   04 Dec 2008
Man it's been forever. Hah... I'll finally reveal this map's secrets.

  1. On the map screenshot, see that green pentagram above the haste powerup? Shoot that and bring the roof down. :o
  1. The bridge/hallway above the lava has a shoot-able button the retracts the draw-bridge.
  1. The BFG is located in a very secret area. Find the cat-walk where the plasma rifle resides. In one corner you'll find a purple light that you can jump into.
It only took me 7 years, so enjoy!
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Ping Floyd unregistered
#8   17 Jan 2001
I like it alot Bird,too bad no invis though,unless I ain't found it yet,would make that map more of a blast. Keep em comin!
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-deadBird unregistered
#7   25 Aug 2000
HA! Hey turd! Well, the BFG10K (if you read the smash3.txt) is somewhat hinted at. Butt I'll give SCREAMY, and others, a much better chance of finding it. I'll say that it's in a place you have to jump down to. This place you are jumping into, is very red and you will be hurt on the way down to the teleporter. (indicated on a wall with magenta-ish color, you won't see the transporter) Takes you to another part of the level. There is also and armor beam & some health. Butt I only use this room to give the level more character. I'll hint it and make people learn the level to find the BFG. And in my smash3 review, he said, "it does not quite come together into a consistent aesthetic." I knew this from the start. That was part of the idea. This WAS a remake you KNOW!? smash1 was a very amueture map. My first Q1 map really. He didn't have to critisize it sooo much. It's all in MY stile! I was trying to keep the same idea flowing. Ahhh, whatever... now I'm just bitching!

-deadBird

PS my new e-mail is: (here TURD)

blandest5@netzero.net

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TurdBurglar unregistered
#6   25 Aug 2000
DEADBIRD: I KNOW YOUR SECRET IDENTITY.....MUHAHAHAHAHAHAHAHA
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X-SCREAM unregistered
#5   23 Aug 2000
Where the hell is the BFG?

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-deadBird unregistered
#4   23 Aug 2000
Well... for my final compile I used Q3build and used the "-fulldetail" option in the BSP stage. Sounds good right? It lowered the time to do a vis from 16000 seconds, to about 13500 seconds. That is obviously not a good thing. I don't know why butt I didn't do anything about it. I noticed that now when I play it, the performance isn't the same. Call that dumb. I posted and I F&%$!ed up.
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Octovus unregistered
#3   23 Aug 2000
So, what was the dumb error? Come on now, you KNOW you want to tell us ;)
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spanky unregistered
#2   23 Aug 2000
i down loaded the map. i love the rocket launcher positions that he has put into the level. it leaves the fighting in two main rooms which can realy heat up. good luck on future maps!
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-deadBird unregistered
#1   22 Aug 2000
I think i'll re-vis the map because I realized I made a dumb error. Sorry :) I'll re-post in a couple days.
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