q3a.ath.cx/map/myth282/
q3a.ath.cx/maps/
Edited: 24 Jul 2012 AEST
captured most of the complex construction, though could use that little extra reserve for the
amounths of bots needed (<25 at times). I did't like the gameplay that much. It often gets harder to capture the smart and fun moments as a map grows in size.
Visually, it is a very beautyfull level, with lots of areas that caught my attention by its original texturing and construction, nice work:-)!. The lighting is supposed to bring out the best of it and
I think it could have been done better with a little more time. I mean the flames emit much to bright light and then there are to dark areas, and these unnatural contrasts should have been smoothed out a little more, by maybe using some small invisible (spot)light sources here and there. And a little variety in sounds would have been a great addition to the experience also.
First big map? Not bad at all...but hold your "horses" at the completion of your map...releasing is fun
and exciting, but could get you "to" hasty =)...
7/10 but could have been 8/10.
box with stuff in them = fun
hehehe
j/k
much better review. WHY?
I have no idea. Box with stuff in them type maps just do better. hehe